Showing posts with label '21C Learning'. Show all posts
Showing posts with label '21C Learning'. Show all posts

18 April 2014

Digital Literacy 'Coaches' – What Do We Do?




An existentialist consideration of the role of a 'tech integrator'*.

I'm a 'Digital Literacy Coach' (DLC), a 'pedagogical technologist' (Woo, 2012) would probably be a more accurate description; that is a pedagogical coach who specialises in digital technologies. We're a rare, but fast growing breed in any TELE (technology enhanced learning environment) where the tech in question is digital, ie screens, because let's face it, all teaching environments are enhanced by some kind of technology even if it's just paper and pen/cil.

I commonly find myself on the receiving end of a blank faces; uncomprehending, incredulous, somewhat vacuous expression when I give an answer like this. Especially if the person in question is a student, or a parent. Something like,

You're a ... pedagogicawhat?
"A what?" "so, ... what do you do?"

So, 4 years of research, and 1 Master's degree later, here it is. My answer.

Studies (McGarr & McDonagh, 2013) indicate that for many schools, the provision of even one person who has this kind of role is rare. Unfortunately, it is more common to commit vast amounts of expenditure on ICTs, while skimping on financing the expertise that would enable teachers to make effective use of them. If a choice has to be made, it would be better to purchase less equipment and instead utilise the released funds to employ at least one skilled facilitator, a DLC. Without this kind of investment, expensive hardware will most likely languish in cupboards (Nesta report, 2012).

Providing technical skills training to teachers in the use of technology is not enough (Ciampa & Gallagher, 2013) and teaching skills in isolation does little to help teachers develop knowledge about: how to use technology to teach content in differentiated ways according to students' learning needs (TPK); how technology can be used to support the learning of specific curriculum content (TCK); or how to help students meet particular curriculum content standards while using technologies appropriately (TPACK) in their learning (Harris et al 2009; Mishra & Koehler, 2006); this is where having a dedicated ‘coach’ is essential.

Teachers need professional development in the pedagogical application of skills to improve teaching and learning (Carlson and Gadio, 2002). One of the most effective ways to help teachers take advantage of, and integrate technology is to provide ‘situated’ professional development through the provision of dedicated technology facilitators. These are known by many titles, eg DLCs, ICT Coordinators, Tech Integrators; all of which place far too much emphasis on the digital-technological for my liking. I think it is perhaps better to described the DLC role as that of a pedagogical coach, but one who has a profound understanding of the affordances of digital technologies. The emphasis being, first and foremost, on the pedagogical aspect of the role, the technology supports pedagogy - not the other way round. This is why, despite the multiplicity of syllables, I feel the best description of this role is that of a ‘Pedagogical Technologist’ (Woo, 2012).

These are dedicated teachers who support individualised (Hixon & Buckenmeyer, 2009) authentic technology integration; mentoring; 'just-in-time' support that addresses teachers' needs; individualised instruction; observation of technology integration in practice (or what I prefer to call FOCUS lessons), and self-directed learning (Jacobsen 2001; 2002). This approach goes beyond skill centred strategies (teaching the use of tools) and emphasises the importance of helping teachers develop and use technology to teach curriculum content using specific pedagogical approaches that support successful technology-enhanced teaching and learning (Mishra & Koehler, 2006).

Perhaps another question we should ask is, what happens if you NOT have a DLC? Fullan and Donnelly answer this question nicely:

"Study after study has concluded that the impact of digital technology has been stifled when there is no emphasis on the pedagogy of the application of technology as used in the classroom. this phenomenon has been recently documented by steven Higgins et al. in a large meta–analytical study on digital learning. When teachers are not taught how to use an innovation, how to adapt to the model, and provided with on–going support, they revert to their traditional behaviours and practices. And, if professional development is stacked at initial launch, it risks neglecting the need for continuous reinforcement and upgrading." (p19)

So DLCs emphasise pedagogical application of technology. And how do DLCs do this? Well, they... 

Synthesise, problem solve, filter... 

Key to this role is synthesis. A DLC must consider the curricular goals, the talents and experiences of the team they are working with, the potential connections (support, reinforcement, or duplication) of related areas and skills, and how best to determine priorities. Tsai & Chai (2012) describe this problem solving capacity in terms of ‘design thinking’, where the ability to “re-organise or create learning materials and activities” and adapt these accordingly (ibid, p 1058) is seen as necessary to overcome a ‘third-order’ barrier of a lack of ‘design thinking’.  The DLC also reviews recent practice and tries to anticipate how best to implement future projects. As they begin to develop new visions, communicate them to colleagues, and contemplate how to realise these innovations, they enter the realms of strategic leadership and creativity within the profession (Gardner, 2006). Synthesising the current state of technological knowledge, incorporating new findings, and delineating new dilemmas are critical to the work of any DLC who wishes to remain current and relevant.

This role as filter is particularly important given the phenomenal proliferation of digital tools—on a literally daily basis, more tools with funky and not so funky names emerge into a market place already filled to overflowing with a veritable cornucopia of competitors. The DLC is all that stands between the teacher and a tsunami wave of digital applications, utilities and all sorts of 'Apps' boasting their pixelated promises to 'save you time' etc.  Neither can these just be ignored, as, not unlike the prospectors of old, sometimes lying in the sludge of similarity is the odd golden nugget of greatness. Yes, Apps like DoodleCast Pro, I'm looking at you. The DLC is the prospector who wades through the mediocre with filters of failure, seeking to route out all except the most worthy, which can then be brought back triumphantly and with considerable excitement to a, maybe not so interested team of teachers. Yet.

A ‘low power distance’ (Hofstede et al, 1991) is a crucial aspect of these roles, within a loose, decentralised hierarchy, where teachers are colleagues, not subordinates. A high degree of technological pedagogical knowledge (TPK) (Koehler & Mishra, 2009) is at the heart of this role—an understanding of how teaching and learning can change, when particular technologies [tools] are used effectively. This includes knowing the ‘pedagogical affordances and constraints’ of a range of technological tools as they relate to various disciplines with “developmentally appropriate pedagogical designs and strategies (ibid).”

Design (interventions)

Interventions significantly influenced by the need to use, "small wins to ignite joy, engagement and creativity at work (Amabile & Kramer, 2011).” Helping teachers making even small progress in meaningful work is a powerful stimulant to inspiring them to want to do more. If people are involved in meaningful work, and if they feel capable, and if they are helped to make even small progress, they become more motivated and ready for the next challenge (Fullan, 2013).

All interventions should incorporate three essential elements (Rodríguez et al, 2011) they should be first and foremost pedagogically centred, collaboratively designed, and expected to result in transference.

A focus on pedagogy has been shown to be effective in ‘freeing’ the practitioner from the myth that they need to be the ‘tech expert’ in the room, instead focusing on their classroom management skills, seeing technical “pitfalls as teachable moments” (Steve, 2011, p 16). This pedagogic model requires the definition and design of tasks for teachers and students, supported by ICTs. The interventions are how the pedagogic model is adopted, leading towards “autonomous implementation” (Rodríguez et al, 2011, p 84).  They are composed of planned activities, such as training sessions for teachers, practical experiences, and classroom observations (Rodríguez et al, 2010). In addition to this, during the intervention, the DLC continually monitors and evaluates progress in order to assess the suitability and efficacy of implementation and to determine the extent to which the pedagogical model is actually being adopted (Wagner et al, 2005). This is expected to lead to arguably the purpose of the entire initiative - transference, teachers who have adopted these practices to the point where they are intrinsic and habitual, where the vast majority teachers effectively and faithfully “carry out the intervention” (Rodríguez 2008).


Champion

None of these attributes count for anything unless the ‘coach’ or ‘facilitator’ is a “pedagogical leader and champion” (McGarr & McDonagh, 2013)—a “charismatic individual who throws his or her weight behind an innovation, thus over-coming indifference or resistance... (Stuart et al, 2009, p 734).” These champions are “the individuals who emerge to take creative ideas […] and bring them to life” who “actively and enthusiastically promote the innovation, building support, overcoming resistance, and ensuring that the innovation is implemented (Howell & Higgins, 1990, p 40).” Confidence, persistence, energy and risk-taking are key characteristics (ibid). Champions can be distinguished from non-champions because they can communicate a clear vision, display enthusiasm, demonstrate commitment and involve others in supporting innovation (ibid). Champions are also an important part of the innovation process in an organisation (ibid; Rogers, 2003), and are “especially important in the implementation of new technology (p 3).” Loucks & Zacchei (1983) describe these facilitators as “cheerleaders” (p 29); building commitment early and maintaining it through constant encouragement; as ‘linkers’, bringing in outside expertise and ideas—linking resources and expertise; and trouble-shooters, helping teachers solve problems.

But for how long? Role obsolescence

The long-term viability of the role of the DLC needs to be considered. This marks my fourth year, and it is important to be wary of allowing the success of a TEL initiative to be dependent on one person’s expertise and determination to succeed. Certainly, in the earliest phase of implementation of a TEL model the need for a full time DLC is necessary, but the efficacy of this initiative will only truly be realised when, in effect, every teacher is a ‘pedagogical champion’, effectively rendering the role of the DLC obsolete. Implementation of change takes at least two years (Fullan, 1991), even then, with an infrastructure in place, it takes several years of effort before teachers start using ICT intensively in preparing and conducting their teaching activities (Feldman et al, 1999; Hakkarainen et al, 2003); only then can we consider that change has really become implemented, that it has ‘gone viral’, that there has been transference.


If we're doing our jobs properly, surely we should be aiming for obsolescence, to coach every teacher and student into a similar sense of tech capacity and familiarity as we have, to effectively make each one a 'mini me'—after all what originally qualified the teacher who became a DLC for this role, other than a profound sense of excitement about the potential of digital technologies to amplify and transform learning and teaching. 

By expanding the role of all of teachers who we have discovered, or successfully enabled, or even 'converted' to that of a ‘tech mentor’ or tech enthusiast' we can distribute this kind of coaching more effectively, thinner but wider. These teachers can work closely with a DLC to pilot pedagogically focused use of ICTs in innovative ways. If successful, these are shared with the team with the prospect of grade wide adoption and development. 

More is more

These roles, these 'tech mentors and enthusiasts' could 'go viral', they could conceivably evolve into many part-time DLCs at each grade level, in every department, lots of 'mini DLCs' everywhere, the more there are, the less 'non-contact' time they would need, until … well, until every teacher, every student is, in effect, a digital literacy coach. Reaching this utopian ideal would be the realisation of  “autonomous implementation”, the transference, described by Rodríguez et al, (2011; 2008). Where teachers have adopted these practices to the point where they are "intrinsic and habitual".

This state would not be sustainable without an inter-disciplinary, cross phase, school-wide network of DLCs could continue, develop and facilitate professional learning through a collaborative, peer-mentoring programme (Glazer et al, 2009). One situated in the practice of a teacher, familiar with the curricular content, and the everyday stresses and strains of classroom practice that a full time DLC is not, no matter how sympathetic they might be.

Of course that begs the question of who would/could co-ordinate, guide, support this network of pedagogical technologist, who would coach the coaches? Probably someone who already has a decade or two or more of experience with pedagogical technology, hmm, looks we're going to need a new name.

So, obsolescence? Bring it on. I look forward it.


*Or Digital Literacy Coach, ICT Coordinator, Technology Coordinator, Technology Facilitator, Pedagogical Technologist ... there are more... 




References

Amabile T and Kramer S (2011). The progress principle: using small wins to ignite joy, engagement and creativity at work. Boston: Harvard business review press.

Carlson S and Gadio C T (2002). Teacher professional development in the use of technology. Technologies for Education, 118-132.

Ciampa K and Gallagher T L (2013). Professional learning to support elementary teachers’ use of the iPod Touch in the classroom, Professional Development in Education, DOI:10.1080/19415257.2012.749802

Fullan M (2013). Stratosphere: integrating technology, pedagogy, and change knowledge. Don Mills, Ont.: Pearson.

Fullan M & Donnelly K (2013). Alive in the swamp, assessing digital innovations in education. London: Nesta. Available online: www. nesta. org. uk/library/documents/Alive_in_the_Swamp. pdf.

Gardner H (2006). Five Minds For The Future. Harvard Business Press.

Harris J, Mishra P, and Koehler M. (2009). Teachers’ technological pedagogical content knowledge and learning activity types: Curriculum-based technology integration reframed. Journal of Research on Technology in Education, 41(4), 393-416.

Hixon E and Buckenmeyer J (2009). Revisiting technology integration in schools: Implications for professional development. Computers in the Schools, 26(2), 130-146.

Hofstede G, Hofstede G J, and Minkov M (1991). Cultures and organizations. London: McGraw-Hill.

Jacobsen D M (2001). Building different bridges: technology integration, engaged student learning, and new approaches to professional development. Paper presented at the 82nd Annual Meeting of the American Educational Research Association, 10 April, Seattle, WA.

Jacobsen D M (2002). Building different bridges two: a case study of transformative professional development for student learning with technology. Paper presented at the 83rd Annual Meeting of the American Educational Research Association, 1 April, New Orleans, LA.

Koehler M J and Mishra P (2009). What is technological pedagogical content knowledge? Contemporary Issues in Technology and Teacher Education, 9(1), 60-70.

Luckin R, Bligh B, Manches A, Ainsworth S, Crook C and Noss R (November 2012). Decoding Learning: The Proof, Promise and Potential of digital education. Online. Retrieved 18 November, 2012, from http://www.nesta.org.uk/library/documents/DecodingLearningReport.pdf 

McGarr O and McDonagh A (2013). Examining the role of the ICT coordinator in Irish post-primary schools, Technology, Pedagogy and Education, DOI:10.1080/1475939X.2012.755132

Mishra P and Koehler M J (2006). ‘Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge’, Teachers College Record 108 (6) pp. 1017– 1054.

Rodríguez P, Nussbaum M, and Dombrovskaia L (2011). Evolutionary development: a model for the design, implementation, and evaluation of ICT for education programmes. Journal of Computer Assisted Learning, 28(2), 81-98.

Steve V (2011). Young Canadians in a Wired World – Phase III: Teachers’ Perspectives (Ottawa: Media Awareness Network, 1)

Tsai C C, & Chai C S (2012). The “third”-order barrier for technology-integration instruction: Implications for teacher education. Building the ICT capacity of the next generation of teachers in Asia. Australasian Journal of Educational Technology, 28(6), 1057-1060. 

Wagner D A, Day B, James T, Kozma R B, Miller J and Unwin T (2005). Monitoring and Evaluation of ICT in Education Projects: A Handbook for Developing Countries. ICT and Education Series. infoDev/World Bank, Washington, DC. 


Woo D J (2012, May). No Lone Rangers: Pedagogical Technologists’ Mutualistic Relationships in Schools. In E-Learning in a changing landscape of emerging technologies and pedagogies.

09 February 2014

So Tech is JUST another tool? Really?



'Tech' is not 'just' another tool. 


Defining digital technology as 'just another tool' is true, but it is also a massive understatement.

It's akin to describing...

Water? 'just' another liquid,
Oxygen? 'just' another gas,
The wheel? 'just' another cylinder,
Electricity? 'just' another type of energy,
The Earth? 'just' another planet,
The Sun? 'just' another star... 


I could go on, but you get the point. 

This word 'just' in this context is demeaning, it is naively dismissive, it is ... diminutive.



To move the comparison to a more familiar context, ie that of tools, tools hewn by humanity from the husk of the earth, it's like describing planes, trains and automobiles as 'just another form of transportation' ... Which of course they are.

But ... isn't that a little disingenuous?

... Just take a little time to think about the impact that even 'just' the aeroplane has had, technology that moves 'just' hundreds of thousands of people every day, at speeds in excess of 500mph all over the planet. Think of the impact of this technology, upon commerce, culture and communication you will realise that it is far more than 'just' a form of transportation, it is an application of technology which has had an absolutely revolutionary impact on life on planet earth in the 20th Century—more than the bicycle? Yes.

19th Century Learning

20th Century Learning

The impact of digital tools or technologies on life and learning in the 21st century is going to be arguably more revolutionary than that of the chalk and the blackboard or the pencil and paper in the 20th century. Why? Because ICTs encompass so much that preceded them, but when the transformational attributes such as situated learning, unprecedented access, mutability, multi-modality and the sheer synergy of social networks (SAMMS) are added? You have a tool with a capacity and a capability beyond all tools, especially when it comes to learning.

Does this mean I have nothing but scorn for the rudimentary (battery free) power of the humble pencil and page? Of course not, teachers from have been transforming learning with these kinds of tools (and less) for millennia, but clinging to JUST the tools of yesterday when you have the option of using the tools of today and tomorrow, is like opting to cycle from Singapore to London when you have an airline ticket.

Can you? Yes. But should you?

Digital technology. It's not 'just' another tool, it's THE tool of the 21st Century.

18 June 2013

Is '21st C learning' different, really?

Yes.

Yes it is.




It bears stating explicitly – as, although the literature constantly implies this, it is rarely, if ever actually stated; when we talk about ‘21st Century learning', what we are really talking about is the effective, ubiquitous, transparent availability of ICTs for teachers and students to use anywhere and anytime to support teaching and learning (Weiser, 1991; 1999; van't Hooft & Swan, 2007).

That means computers. Lots of computers. They don't even have to have glowing apples on the back of them (although that does help). And when we say computers what we are really talking about are screens, lots of screens. 



There is a growing consensus, particularly amongst educators, that students need these ‘21st century skills’ to be successful today. The truth is that the skills often touted in this context, such as the 4 Cs of,

critical thinking and problem solving, communication, collaboration, and creativity and innovation”
(The Partnership for 21st Century Skills, 2013) 


... are not actually unique to this century at all. They have been core components of human progress throughout history, (Rotherham & Willingham, 2009).  The fact is that much of the rhetoric spouted by ardent proponents of the 21st Century movement is nothing but chronocentrism (try using that word in Scrabble), considering that these attributes were already articulated by people like John Dewey on the cusp of the twentieth century, never mind the ancient civilizations whose ‘4 Cs’ formed the foundations of our own civilizations:

“… it is impossible to foretell definitely just what civilization will be twenty years from now. Hence it is impossible to prepare the child for any precise set of conditions.” (Dewey, 1897)


What we are really concerned with here is learning in a way that is most effective in an age dominated by digital technologies. The information revolution of the past couple of decades has created an impetus, to reconsider what learning should really be about – leveraging the tools of the digital age to ensure that the skills that have been the province of the few, become universal.

What is also new are the actual types of experiences that learning in a medium where screens are so ubiquitous as to almost become invisible, I would argue that these experiences are very different to anything that has gone before.

How? I'll tell you how. These kinds of experiences, or modes of learning are being transformed by...





SAMMS from UWC South East Asia on Vimeo.

Situated practice. 

Now learning can easily be a ‘situated practice’ in that learning can more easily be connected to specific ‘domains’ of activity – ‘the settings, participants, discourses and dynamics of participation’ (Lave & Wenger, 1991). Therefore people may make connections between experiences even if the borders between domains seem to be highly delineated, such as home and school. ICTs enable educators to make the boundaries between school and life and work more permeable. This enables students and teachers to develop their skills, not as competencies out of context, but in ways that are authentically connected to other aspects of their learning (Davies & Merchant, 2009; Willett, Robinson & Marsh, 2009).

Access (that is unprecedented)


The ultimate power of learning using ICTs is access. This has been at the heart of the vision for these tools since they were first envisaged in Silicon Valley towards the end of the 1960s; the unprecedented access to reliable tools, “... tools to conduct our own education, find our own inspiration, shape our own environment, and share our adventures with whoever is interested (Brand, 1969; ref Isaacson, 2011).”

Digital technologies provide an unprecedented level of global access that is unique in history – a level of access that means the collective and individual success of entire societies, regardless of class, culture, or creed, depends on having such skills, not just a social or academic elite.

Finding facts wasn't always so easy. It's easy to forget that, until recently, much of the world's data and information was piled on the shelves of traditional libraries. And the rest of it was, “housed in proprietary databases that only deep pocketed institutions could afford and well trained experts could access” (Pink, 2006, p 102). But today, facts are ubiquitous, nearly free, and easily available. This has enormous consequences for how we work and live. When facts become so widely available and instantly accessible, each one becomes less valuable. What begins to matter more is the ability to place these facts in context and to use them effectively; it is less about collecting dots, and more about learning how to connect the dots (Godin, 2012).

Teachers are faced with the historic opportunity of teaching students to know what to do with their power to access virtually unlimited amounts of information and to extend their own learning, about almost anything. Learners today have the world at their fingertips in ways that were unimaginable just a generation ago. World-renowned lectures, a symphony of voices and opinions, and peer-to-peer learning opportunities are all a click away; and with great access comes great accountability, now the opinions of many shine the light of criticism, correction and congratulation on words and ideas that would otherwise have remained in obscurity. The comments sections on pages across the web bear testament to the veracity of this form of 'peer review' that used to be the purview of the privileged, but is now the privilege of the people.

In addition to the sheer amount of content is access to unprecedented computing power, leveraging the horsepower of super-servers situated all over the globe that are connected 24/7 has potentiality that few users of the web even grasp never mind leverage. Yet. Combining this processing power with the the automaticity that computers are adept at has the power to relieve a generation of the tedium that was common place to their forebears—freeing them to concentrate on more creative endeavours instead.

We can not only access a wealth of knowledge online, we can also be makers, creators, participants and doers engaged in active and self-directed inquiry (Ito et al, 2013).

Multimodality & Mutability  

Screen centred learning means that speech and writing are already being pushed to the margins of and replaced by image and others. The once dominant page, especially in terms of the newspaper and the book, is giving way to the screen (Kress, 2005). Writing is now no longer the central mode of representation;learning materials—textbooks, web-based resources, teacher-produced materials. Still and moving images are increasingly prominent as ‘makers of meaning’. Uses and forms of writing have undergone profound changes over the last few decades (Bezemer & Kress, 2010). Two trends mark that history; digital media, rather than the (text) book, are quickly becoming the preferred medium for distribution of learning resources, and writing is being marginalised as image becomes the preferred form for representation. Users of the screen who have several windows open at once – chatting, browsing the internet, listening to music, are engaged in forms of ‘attention management’ entirely unlike the retreating, reflective modes expected when reading traditional written text. 

Texts are becoming increasingly multimodal, dynamic, fluid, multiply authored and ‘shared’ and, as a consequence, provisional. The humble 'undo' tool is arguably one of the most transformational ways of working ever conceived, it is the one screen tool I fervently wish I could use in real life.  This means that the screen is extremely forgiving, much more forgiving than a piece of paper—it will let you back out of almost anything you do, which is revolutionary when you’re engaged in the ultimate pursuit of  learning. The ability to undo, go back or escape is immensely reassuring—you know that you can always undo something if you get it wrong, which leads to an unprecedented sense of confidence— confidence to play and experiment.

Through this experimentation and play we learn and with knowledge comes a confidence in our own abilities. With the advent of the unique attributes and affordances of the screen ‘mending, mashing, and making’ has never been easier – by incorporating image and/or video – these can have a profound impact on the way people consume and create. As Kress explains in his contribution to Gillen & Barton’s research briefing on digital literacies, this 'multimodality' is revolutionising communication (Gillen & Barton, 2010). We can no longer treat image as merely decorative, or even just as ‘illustration’; images are now being used to make meaning just as much – though in different ways – as writing.

Social (asynchronous) Networking

We are in a period that could be characterised as a ‘fruitful turbulence’ in education (Kress, 2010). The Internet created a massive shift in how we access vast amounts of information and in the way it enables rapid communications. But the shift to what is currently termed ‘Web 2.0’ – the online tools that facilitate creative collaboration, (which are in many ways at the heart of this social learning transformation) promise to be even more disruptive, blurring the line between producers and consumers of content, and shifting attention from access to information toward access to other people. With these powerful ‘social learning’ practices, (Gillen & Barton, 2010) it is apparent that there have (already) been great changes, with far more people becoming involved in online social networking and online communications increasingly involving more than just two people.

It is this ‘Web 2.0’ shift towards creative participation that is another potentially transformative aspect of teaching and learning. Much of our knowledge arises from social interaction – whether we learn, and what we learn, depends on our relationships with others. Sometimes these relationships will be the traditional one of teachers interacting with learners, but increasingly this involves learners interacting with other learners – the role of the teacher is shifting away from managing a teacher–learner dynamic towards coordinating or mediating peer learning (Luckin et al, 2012). New forms of multi-user collaboration are ubiquitous now that ‘free’ tools such as 'Google Docs' can be edited by different users, working in synchronous – and perhaps more excitingly, asynchronous ways. This ‘asynchronicity’ enables students to,

learn in and out of school, through activities that start in the classroom and then continue in the home or outside, enhanced by technology that reinforces, extends and relates formal and non-formal learning (TEL report, 2012, p 9)”. 


Since students can express their thoughts without interruption, they have more time to reflect and respond than in a traditional classroom (Shea, 2003]. This ‘peer-based learning’ is characterised by “a context of reciprocity”, (Ito et al, 2008, p 39) where participants don't just contribute, but also comment on, and contribute to the content of others. This practice is already becoming relatively seamlessly integrated into the fabric of the classroom so that dialogue and pupil collaboration can be enhanced and extended, (Garrison, 2004) a cooperative combination of multiple interactions, which is indicative of a new, collaborative pedagogical practice.

Welcome to the 21st Century. It's not about 4 Cs, it's about SAMMS, it is learning which is transformed by:

Situated practice (work anywhere)
Accessibility (information)
Multi-modality (screen centred)
Mutability (provisionality)
Social networking (people power) 



Situated Access that is Multi-Modal, Mutable & Socially Networked


References

Bezemer J & Kress G (2009). Visualizing English: a social semiotic history of a school subject. Visual communication, 8(3), 247-262.

Brand S (1968). The whole earth catalog: access to tools. Sausalito, Calif.: Point 

Davies J A & Merchant M G (2009). Web 2.0 for schools: Learning and social participation (Vol. 33). Peter Lang Pub Incorporated.

Dewey J (1897). My Pedagogic Creed. School Journal vol 54 (January 1897), pp 77-80.

Garrison, D R (2004). Student role adjustment in online communities of inquiry: model and instrument validation. Journal for Asynchronous Learning Networks 8: 61–74.

Gillen J and Barton D (2010). Digital Literacies. A Research Briefing by the Technology Enhanced Learning phase of the Teaching and Learning Research Programme.

Godin S (2003). Stop Stealing Dreams (What is school for?). Retrieved 10 October, 2012 from http://www.squidoo.com/stop-stealing-dreams

Isaacson W (2011). Steve Jobs. New York: Simon and Schuster.

Ito M, Horst H, Bittanti M, boyd d, Herr-Stephenson B, Lange P G, Pascoe C J, and Robinson L (2008). Living and learning with new media: summary of findings from the Digital Youth Project. Chicago, Ill.: John D and Catherine T MacArthur Foundation.

Ito M, Gutiérrez K, Livingstone S, Penuel B, Rhodes J, Salen K, Schor J, Sefton-Green J, Watkins S C (2013). Connected Learning: An Agenda for Research and Design. Irvine, CA: Digital Media and Learning Research Hub. 

Kress G (2005). Gains and losses: New forms of texts, knowledge, and learning. Computers and composition, 22(1), 5-22.

Kress G (2010). The profound shift of digital literacies. A Research Briefing by the Technology Enhanced Learning phase of the Teaching and Learning Research Programme. 

Lave J & Wenger E (1998). Communities of practice. Retrieved June, 9, 2008.

Luckin R, Bligh B, Manches A, Ainsworth S, Crook C and Noss R (November 2012). Decoding Learning: The Proof, Promise and Potential of digital education. Online. Retrieved 18 November, 2012, from http://www.nesta.org.uk/library/documents/DecodingLearningReport.pdf 

The Partnership for 21st Century Skills. Retrieved 28 April, 2013, from http://www.p21.org

Pink D H (2006). A whole new mind: why right-brainers will rule the future. New York: Riverhead Books.

Shea P J, Pickett A M, Pelz W E (2003). "A follow-up investigation of ‘teaching presence’ in the SUNY Learning Network", Journal for Asynchronous Learning Networks 7: 61–80.

The TEL Report (2012). System Upgrade – Realising the Vision for UK education.  A report from the ESRC/EPSRC Technology Enhanced Learning Research Programme. Director: Noss R, London Knowledge Lab.

van't Hooft M and Swan K (2007). Ubiquitous computing in education: Invisible technology, visible impact. Lawrence erlbaum associates.

Weiser M (1991). The computer for the 21st century. Scientific American, 265(3), 94-104.

Weiser M (1999). The computer for the 21st century. ACM SIGMOBILE mobile computing and communications review, 3(3), 3-11.

Willett R, Robinson M, & Marsh J (2009). Play, creativity and digital cultures (Vol. 17). Routledge.