Showing posts with label screen time. Show all posts
Showing posts with label screen time. Show all posts

22 November 2021

1:1 - Why?


1:1 via edtechteacher.org

Every now and then I come across an article that, while on the surface level seems fairly innocuous, causes me incredible consternation, articles like this,

"Kids Who Have to Share iPads Learn Better Than Kids Who Have Their Own".

The article is not a new one, but like many articles of its ilk, it has a habit of resurfacing periodically, as it did this week, finally motivating me to put fingers to keys.

There are so many things wrong with the assumptions made by the writer of this article, that it’s hard to know where to start. So in the absence of any better course of action, I’ll start at the beginning.

Firstly can we all just assume that, of course, sharing is a good thing, and so by implication is learning to share; but the truth is that it's the sharing that is beneficial not the object of the sharing. I see kids sharing and collaborating regularly, even when using their own screens; the extent to which this happens is all to do with the classroom culture carefully crafted by a caring teacher and nothing to do with the nature of the particular item.

Secondly, there is a problem with the evidence basis for the the findings of the research, starting with the assumption that performance in “a standardized literacy test at the end of the year compared to the beginning” is a valid measure.  Not to mention that an improvement of 28% v 24% in a study of 352 students really is not statistically significant, despite what the study's author says, another reason why it's never a good idea to rely on one source for anything of any real substance. Then, if that wasn’t bad enough, the study extrapolated the results of a literacy test, to relate to their work with basic geometry?

I could accept basing the efficacy of a study on a standardised test if the focus of the study was specifically related to the test, eg working on improving spelling for example, but in this case, as in most of the cases of this kind, they make no effort whatsoever to relate the standardised test to the actual nature of the use of the devices. Which tells you a great deal about the study, that they didn't feel it worthwhile to actually describe what they are using the iPads for, which would seem to be glorified textbooks, which would explain why they felt standardised test would be a valid measure. All they are concerned about is to measure the extent to which students have absorbed specific surface content, without any consideration about deeper conceptual development or creativity and all those other soft skills that really do matter much more.

So, why 1:1?

Whenever I encounter someone who is under the impression that providing students with their own device is a little, well, excessive, I strongly suspect two things:

1. They don't have to share the digital device/s (more likely 2 or 3) they rely on, and they take the obvious benefits of this for granted.

2. They are making some profoundly dubious assumptions about the way we encourage students to use these devices.

You can be sure that any advocate for shared devices never shares their own device 50:50. Can you imagine how far you would get in your daily work if you had to share your laptop 50:50 with a colleague in the office? You can be sure that the same person so gleefully anticipating a social nirvana where all of these students happily share their devices is suffering from a profound case of media bias, or device disorder. I’m sure the same person would never countenance asking the same students to share a pencil, or a paintbrush. How about an exercise book? You start from the front, and I’ll start from the back... These devices are all tools, very few of which were purpose built for a classroom, but all of which can be very successfully repurposed for an educational context by skilled teachers. I find teachers that are blasé about the need for students to have their own devices tells me more about the lack of importance they associate with the device than it does about the use of it.

The way you use these devices has profound implications for the desirable ratio of devices to students; a classroom where all the iPads are used for is glorified textbooks, or for educational "games" and skill drill, then sharing one iPad between five, or ten or even twenty really is not a problem. But a classroom where the teacher expects kids to actually create artefacts that are meaningful over time, is a classroom that benefits from the lowest possible ratio of student to device.

Don’t misunderstand me, I am not saying that a 1:1 context is a prerequisite for successful learning, many teachers all over the world, do amazing things everyday with limited resources, but that doesn’t mean that this paucity of resources is something they find preferable. Anyone who thinks so, clearly has never attempted to use these devices themselves.

Allow me to illustrate with an analogy.

Cycling is good for you, it’s also much less harmful for the environment than an aeroplane. So next time you want to travel between, say London and Singapore, don’t fly, cycle. ...

This logic only makes sense if you never had to actually travel between London and Singapore yourself (and if you’re not in hurry). There is something to be said as well for determination, I have a good friend who shares his laptop with the 24 kids in his class, on a rota basis. Do they benefit? Yes. Is the sharing beneficial for them? Maybe. Is this his preferred arrangement? Of course not.

Back to the bicycle.

Would I ever countenance the idea of cycling from London to Singapore? No ... unless that was the only way I was ever going to visit Asia, (and I had plenty of time, and a very good bicycle). Consciousness of the desirability of the goal has a direct bearing on one's determination to persevere despite the obstacles that may be present. Would it be good for me? Yes. So am I going to do it? No. I am not. Well, maybe. For many years, teachers who are profoundly aware of the value of designing experiences for their students to enhance their learning with digital tools have persevered despite many obstacles to make this a reality for their students, but would they prefer 1:1? Of course they do. How do I know? I was one, more than once. UWCSEA is the first school I've ever had the pleasure to work at, that has such a phenomenal level of resourcing, resourcing that is 'normal' here would be considered extraordinary in many, if not most other schools in the world. In my previous schools, scavenging abandoned computers, salvaging parts, and spending hours beyond number to build a rudimentary ‘lab’ for my students was a frequent experience. Why? I knew it was a tool that would considerably benefit their learning, and my teaching. I was wrestling to enhance the learning of my students in the early days at the turn of the century when ‘TEL’ still was yet to become a ‘thing’.

1:1 works better - shall I count the ways?

When my school announced five years ago, that we were embarking on a tech enhanced learning (TEL) initiative, it was assumed then that the 1:1 ratio only applied for older students, middle school and up. While the ratio of devices in the Primary School was going to be significantly increased, from about 5:1 to more like 2:1, the intention was never to provide 1:1 in the primary school as well. So what changed that situation? I did.

Can we work with shared devices? Yes. Can we work better when we have our own device? Yes. Interestingly the main pressure to go 1:1 came from our teachers, even when we expanded to a 2:1 ratio, the more effective they became at utilising digital tech, the more ridiculous expecting the kids to share devices became.

The truth is that the benefits of 1:1 have really surprised me, I was kind of oblivious of how powerful that really is, just from a logistical standpoint. With shared devices it is all too common for students to accidentally delete each other's work which is quite soul destroying, and especially with video editing in the junior school attempting to work on a project over several weeks is impossible with a shared machine. This means that any creating on the device (the most important use) has to be confined to short simple activities that can be started and completed within one lesson, this really does diminish the power of those tools.

This means that the main reason for going 1:1 is not really about two kids needing to use the device at the same time, although that is a factor, it's about valuing and protecting the importance of the artefacts created by each individual child. The biggest advantage I found by going 1:1 is to do with the fact that the work on that device cannot be accidentally tampered or deleted by a well-meaning (or maybe not so well-meaning) friend. If all the kids use the device for is shallow tasks like skill and drill apps, taking tests, and passively consuming media, then clearly sharing them is less of an issue. However, I think this is actually highlights a bigger problem! If we are encouraging our kids to do meaningful creative work on these devices then they will have media saved on the device that they would be upset about if it was accidentally deleted by a classmate.

Not to mention the issue of 'ownership', a child who is responsible for their own device, apart from the obvious personal social merits of having to take that responsibility, is also a child who feels like the work on there is work that is all theirs. This aspect became quickly apparent, kids really do benefit from their "ownership" of one device, including in ways we hadn’t anticipated, such as: customising it so that it operates the way they want it to; using a picture of their face for the wallpaper; being able to actually choose to share content on their iPads with their parents directly, this is the kind of thing that a one-to-one environment would make very straightforward but that they shared environment would be quite difficult. This even extends to the physical device itself—sharing ‘their’ device with their parents at parent teacher conference means there is something quite empowering about that kind of "ownership" even at such a young age. This aspect encourages a sense of responsibility that is powerful in terms of 'digital citizenship'; such as the fact that the teacher can expect the student for example to curate and manage their camera roll with their media responsibly; there is no way the student can evade responsibility by blaming other students who also use the iPad—a common issue with shared devices.

To summarise, 1:1 matters because:

  • access to device whenever needed
  • opportunity to do extended tasks
  • simpler logistics, no more loan systems to manage
  • organisation - curation and management of the device
  • ownership - personalise the device to work they you like it
  • responsibility - no abdication, your battery, your files, your work, your way
  • security - the fruits of your labours, safe from prying eyes and fingers

So when I encounter people who are under the impression that 1:1 is excessive (the implication in the article) I know there is an assumption behind these ideas that the digital tools are used so infrequently and so ineffectively (ie skill drill, and games) that expecting kids to share them is no big deal, but in classrooms where these tools are effectively integrated and used to record, reflect and create, they are actually very difficult to share, not because of a lack of willingness to do so, but because both kids actually need to use the device at the same time, and really value the content they are curating and collecting on their own device.  You can be sure the journalist who wrote the article wasn’t using a machine she was sharing; why?

She uses it to create

Protection, Paranoia & Parenting



Some articles I read years ago, and this one from Common Sense Media more recently have a habit of continually popping back into my head, every time the inevitable web scare rears its ugly head.

There is a paranoia associated with the web which can easily be exaggerated, for example parents who are profoundly uncomfortable at the thought of a photo of their child being viewable online, even if the image is buried in a website with an extremely obscure URL, a proverbial needle in a digital haystack. Yet this same parent will almost certainly allow their child to walk down Orchard Rd, Fifth Avenue, Oxford Street, knowing that they can be seen (perhaps even photographed unawares) by the general public? Not to mention the ever increasing presence of CCTV cameras watching our every move. Could this same parent be in the habit (as I am) of regularly posting images of their children on social media? ... The fact is that without an associated name and detailed localising data, such as an address, it is almost impossible to track down one child based on the image of their face alone (in the extremely unlikely event that someone wanted to).

So, like the concrete jungles of our cities and towns, the Wild Wonderful Web is an amazing place, but it is a metaphorical jungle, and, as it happens, the wild wild web has a great deal in common with a jungle—not too many leaves—but many wonderful opportunities and yes, many dangers; dangers that, with a few basic precautions, can be avoided.

The first Article makes a few controversial but critical points, which could be broadly summarised as:

Less monitoring more mentoring

The expectation of constantly monitoring children and teenagers on the Internet is an impossible ideal. Who has time to stand over the shoulder of your kids for the entire time they are online? Children’s freedom to roam in the physical world has been radically curtailed. While previous generations could ride bikes or walk to school or play outside unsupervised till dinner time, this generation is watched all the time. They have lost that thrill of being on their own until they are much older, and, for them, the Internet can provide that open space, to test and explore and try out the outside world—while being a lot less painful than ... say ... falling out of a tree, a risk that was commonplace in my childhood. In fact a shiver runs down my spine when I consider some of the risks I routinely took as child, with n'ere a parent, or even an adult in sight or sound. There is educational value in this kind of risk, this exploration even if it is online, perhaps even because it is: a lot of the work kids do is apprehending the social world, and for them, much of this work is done online.



Less restrictions more responsibility 

The important thing is to give kids the ability to handle choices, assess risks, and take strategic, or calculated risks. You want, in other words, to create the kid who can handle the Internet without you. And how can they become that kid if you are watching them all the time, if you are always hovering right there next to them? You don't just throw a 5-year-old out on the streets and tell them to figure it all out. The same is true online. But, accordingly, you can't expect to put them under surveillance and control every action they make until they're 18 and then magically assume they'll be fine at university, and the world 'beyond school' (I dislike the use of 'real world' to describe life outside school—school life is real life too!) when they haven't had any experience managing their own decisions.

Pain is a powerful teacher

Pain is a powerful teacher, sure, it's not kind, but it certainly is effective. Parents need to face up to the idea that they cannot protect their children from every potential negative experience, online, or offline, this is an impossible fantasy; there is no way to seal your children off from awful or painful or frightening things. This is nothing new, think back to your own childhood, bad things happened, you got over it, hopefully you learned something from it.



A caveat...


With great power comes great responsibility, not anonymity

A huge part of responsibility means ceasing the dubious practice by many, well meaning, but poorly informed parents, of allowing their kids to create social networking accounts in anonymity, based on the notion that this somehow protects their child. STOP! All this does is remove all responsibility, and in far too many cases actively encourages irresponsibility, as far too many children wreak havoc online from behind the veneer of a name like Puff the magic Dragon, with an Avatar of an aardvark or ... a pineapple ... or, you get the idea... Like no paedophile has ever thought of doing that? It is important to note here that online predators are far less likely to be paedophiles, and far more likely to be your child's own 'friends' and acquaintances. All you've done is encourage a situation where your anonymous child is forced to socialise with other anonymous people online, strangers, because they are similarly anonymous, oh, but they SAY they are your child's best friend ... . If you're going to let your kid 'play outside'; make sure they are playing as themselves, no disguises, no anonymity, their name, their face, and they should make sure to only socialise with people who do likewise.

The point, is not to create a safe world, but a safer world. 



Tim Elmore wrote an article more recently on this subject,  Three Huge Mistakes We Make Leading Kids…and How to Correct Them - a great article, and again, if you will permit me, it can be summed up similarly and thus:

Over-protection is damaging our children—

We Risk Too Little

“If you’re over 30, you probably walked to school, played on the monkey bars, and learned to high-dive at the public pool. If you’re younger, it’s unlikely you did any of these things. Yet, has the world become that much more dangerous? Statistically, no. But our society has created pervasive fears about letting kids be independent—and the consequences for our kids are serious.” (Gever Tully)

The truth is, kids need to fall a few times to learn it is normal; teens likely need to break up with a boyfriend or girlfriend to appreciate the emotional maturity that lasting relationships require. Pain is actually a necessary teacher. Over-protecting our young people has had an adverse effect on them, we are failing miserably at preparing them for a world that will not be risk-free.

We Rescue Too Quickly

This generation of young people has not developed some of the life skills kids did thirty years ago because adults swoop in and take care of problems for them. We remove the need for them to navigate hardships. This may sound harsh, but rescuing and over-indulging our children is one of the most insidious forms of child abuse. It’s “parenting for the short-term” and it sorely misses the point of leadership [parenting]—to equip our young people to do it without help. Just like muscles atrophy inside of a cast due to disuse, their social, emotional, spiritual and intellectual muscles can shrink because they’re not exercised.

We Rave too Easily

Praise effort and persistence, not ability. Carol Dweck (Mindset) tells us that our affirmation of kids must target factors in their control. When we say “you must have worked hard,” we are praising effort, which they have full control over. It tends to elicit more effort. When we praise ability 'you're smart/clever/awesome!', it may provide a little confidence at first but ultimately causes a child to work less. They say to themselves, “If it doesn’t come easy, I don’t want to do it.”

A helpful metaphor when considering this challenge is inoculation. Inoculation injects a vaccine, which actually exposes you to a dose of the very disease your body must learn to overcome. It’s a good thing. Only then do we develop an immunity to it. Similarly, our kids must be inoculated with doses of hardship, delay, challenges and inconvenience to build the strength to stand in them.

So let them fail, let them fall, and let them fight for what they really value. If we treat our kids as fragile, they will surely grow up to be fragile adults. We must prepare them for the world that awaits them. Our world needs resilient adults not fragile ones.


Internet Filtering & Parental Controls


I am regularly contacted by parents for advice about software they can install on the devices their children use at home that will enable them to filter out or block inappropriate content, usually based on the assumption that we must use some sort of monitoring software on campus. Often these parents are surprised to discover that while we do have filters to block the most egregious of content, it is fair to say that our college filters are not as strict as many might expect. We do use a commercial filter on our internet traffic to block inappropriate sites, however, such filters work on the basis of keywords and blacklists and neither of these methods are foolproof. So why do we take the risk?

Our college policy regarding parental controls goes a long way to explaining this:
In general the College has an ethos of developing personal responsibility in students and ultimately we believe that it is essential for students to develop the skills and attitudes necessary to survive and then thrive in a digitally connected world.

The sentiment behind this policy statement is very similar to the description of 'e-safety' as defined by Becta:
The term e-safety covers a broad range of issues around the need to ensure that children's and young people's experience and engagement with technologies is a safe and positive one. While parents, educators, government and industry all have a role to play in keeping children and young people safe, supporting them to become independent in online environments is critical to nationwide, effective e-safety. ‘Independence' does not mean here that they are expected to deal with every incident themselves: it means that they develop social skills (including resilience); that they know how to identify and manage risk; that they understand their rights and responsibilities and know how to access help and advice if needed. (Becta's Contribution to the Rose Review, 2009)

When we teach our kids how to use the internet, we do so from a position of preparing them for the 'real world' of internet access that most will encounter at home. While there are a minority of families who use some form of filtering software, the reality is that few families have internet filters of any kind on their home connections. This is not a criticism, I have not installed any filtering software at home either. This situation reflects the norm in my experience, a norm that we need to be teaching our students to operate effectively and responsibly within.  For example, you cannot guarantee that even walking down Orchard Road you are not going to see images or overhear a conversation that you feel is inappropriate for your children. So in addition to the filters, arguably, more important than filters is the need to teach our children the skills they need to navigate the internet safely, and how to react appropriately if, or should I say, when something occurs.

This policy very much underpins our approach and throughout the Primary School, where, even from K2 (in K1 teachers use Guided Access), all students are effectively 'administrators' of their devices. This applies all the way through the iPad grades (K1-G3), and then on through from Grade 4-5. All students receive their own laptop in G6, where we leave the decision about admin controls up to parents, although we encourage parents to make their child admin if at all possible—or at least to try it. From G7—all the way through to grade 12 we expect all students to have admin rights on their laptop. This means that for most of their school years our students are already accustomed to using and managing their laptops as an 'administrator' whether or not they were even aware of this, which is possible, as we treat this as a 'normal' operating environment. This is an arrangement we encourage all parents to maintain, unless of course a situation arises where you feel that you need to withdraw the privilege of an admin account, in this (hopefully rare) situation, we encourage parents to ensure that this is a temporary arrangement.

"Nearly half of 10 year olds say they have the skills to hide what they're doing online from their parents." (Sky News, Swipe, 2017)

It's worth noting as a practical point, that the process of imposing parental controls is not a simple one, this is mainly because the process of setting the 'tightness' and 'looseness' of controls is a tricky balance to find. If your main concern is distraction rather than access to inappropriate content, there are a range of strategies we encourage at school that you can also model at home, and encourage your children to practise as well. The other critical consideration is that if you are not very careful, you could end up effectively creating an unhelpful dynamic where you effectively teach your child that they are not trusted, at which point you may well be encouraging them to find ways to subvert your attempts at policing their online activity, then when they do encounter problems they are unlikely to come to you for help as they will have to confess their nefarious scheme... For more see this short video on the 'the secret cyber life of young people'...




Road Safe, Web Safe

This is where the analogy of road safety that we use with students comes in. Roads in every country are commonplace, and at some point everyone of our children will need to learn how to navigate them safely and independently. The same can be said of the 'wild wild web'; like roads they are a modern and essential reality, and while they can be dangerous, they shouldn't be treated is if they are inherently dangerous places—although they can be very dangerous places. The solution to both is very similar: education and supervision. Like roads, we expect kids to be able to navigate the web from an early age, but never alone; although any wise parent should be modelling for their kids how they navigate the web, when they are using it together. Just like road safety, there are some basic rules we expect all young children to follow, to make these effective we've kept them simple:

  1. Only search the internet with a responsible adult present.
  2. If you see something that makes you uncomfortable, show the responsible adult.
  3. If you need to search online unsupervised, use a search engine designed for kids like Kiddle or Safe Search Kids.

About point 3, we liken these 'child safe' search engines to playgrounds, spaces that are designed especially for children, this doesn't make them harmless, after all, kids in playgrounds can still get hurt, but it does make the likelihood of this less likely. In the same way we liken searching using Google as tantamount to walking down Orchard Road, not an inherently dangerous space per se, especially in Singapore; but clearly the possibility of encountering something or someone inappropriate is more likely. As children we did not grow up with the dangers of the internet, but we did grow up with dangers, and our parents, in my experience were quite comfortable with allowing us some controlled exposure to risk situations, precisely so we could learn from them. I fell out of several trees, and off several bicycles during my childhood, not to mention the stairs I fell down. Stairs, now those are really dangerous, but I doubt anyone is seriously considering preventing children from using those... So we're not looking to create a zero risk environment for our students, but a managed risk environment, this distinction is essential. This last point is one I've written about before, but a recent article from the Washington Post, entitled, 'Why I don't monitor my kids' texts anymore' does an excellent job of articulating this tension, along with some practical parenting advice.

"As a young and socially inexperienced person, I was sometimes mean, sometimes gross, and sometimes way out of line. Every kid tests his or her own boundaries. That’s how they start to grow up. The queasiness in my stomach or the ache in my heart when I crossed that line is what helped me learn from those mistakes. 
When we hover over our kids’ social interactions, on high alert to catch each mistake and steer them back on course, we squelch their internal barometer for embarrassment and guilt. Had my mom listened to all my conversations and called my behavior out into the light, I might not have learned to read my moral compass."

This does beg the question, "at what age is it okay for my child to browse the internet unsupervised?', and the answer is very similar to "at what age is it okay for my child to cross the road unsupervised?", which is, when you have taught them how to navigate it safely, and what to do if things go wrong. In my experience this is unlikely to be until grade 4 or 5, which is, incidentally, when students are allowed to make their own way home (with parental permission, of course).

Not all families or children are the same, and the home environment is not one that is necessarily conducive to ensuring that young children are never able to go online unsupervised. Given that our policy is to teach responsibility, we'd like to think that even if unsupervised, our students would still make the 'right choice' and either stay offline (working within an app for example) or use one of the child safe search engines that they are encouraged to use in school.  However there are clearly scenarios where this is not a realistic option, in which case you may want to consider some digital tools that can assist with this, but bear in mind these are unlikely to be free if they're any good, for example a one year family subscription to Azoomee costs £40, " No ads, no in-app purchases. And a PIN lock to keep kids inside the app and take away the worries."

As of iOS 12, all iOS devices (iPhone, iPad) now have built in options for parents to monitor/restrict screen time.

When you open Screen Time for the first time, you can specify if you are a parent setting up an account for a child. Then you set a parent passcode that will be required to alter the Screen Time settings. From your device, you can also select “Set Up Screen Time for Family” to set up Screen Time with Family Sharing. You’ll be able to access your child’s Screen Time reports and set controls from your own device. When a child reaches the end of a time limit on the app, they can request more time; the request pops up as a notification on the parent’s device. 
Finally, Screen Time allows parents to set restrictions on downloads, privacy, and other settings. By default, Apple won't set these restrictions, even if it knows it's a kid's phone. Parents will have to manually make these adjustments in Screen Time > Content & Privacy Restrictions. (Wired Magazine

This article contains some very practical advice, over and above the 'unplug the router' (one I have to say I like; simple but effective!) strategy, along with some wise caveats,
"While we can certainly recommend a bunch of apps and devices for you, this is more about your approach than the tools you’re going to use. Kids generally don’t like being spied on and dislike being spied on without their knowledge even more. While a number of monitoring tools can run without children knowing about them, we strongly recommend being transparent with your kids about when and how you’re tracking them. 
You know your kids better than we do, and we can’t prescribe the right approach for every type of child, but whatever your situation it pays to be open and honest about the dangers out there on the web and in the real world."  (David Nield)

Screen Time - A plague within your houses?

 

(AP Photo/Gerald Herbert) via Quartz

From a bucket of water to a bicycle, any tool can be used maliciously or marvellously, the same is true for screen time as it is for eating potatoes, they are both potentially very good for you, but not if that's all you do.

One big difference being that we don't see articles circulated from time to time on the web fretting about potatoes, framed in the frantic, panicked tones of a 21st Century crisis, which we do about screen time, articles like this*.

In the face of opinions like that, some would ask how on earth we can justify all the iPads we provide for our young learners in the Infant school, 2:1 in K1, and an iPad for every child in K2, Grade 1 to Grade 3,  and a laptop for every child in Grades 4 and 5. The problem is these articles that expect us to 'ban' our students from screen use, generally make the mistake of burying alternative perspectives, and are usually founded on a dubious judgement back in the 20th Century (1999), by the American Academy of Pediatrics that discouraged television viewing for children younger than 2, citing research on brain development that showed this age group’s critical need for “direct interactions with parents and other significant care givers.” They have since (2015) updated their report, acknowledging that things have changed significantly since their original judgement, however they still unfortunately, and impractically uniformly discourage passive media use, on any type of screen, for young children.

What I'd like to do here is just to provide some balance to the argument, sure the AAP have their opinion, but there are plenty of other respected, and I would argue more reasonable and more practical perspectives regarding screen time out there, below I share just a handful. If you know of any others, please feel free to post them in the comments below.

Common Sense Media

Lumping all screens into one category is not helpful. "Screen time is a really enticing measure because it's simple – it's usually described as the number of hours a day using screen-based technology. But it's completely meaningless," says Pete Etchells at Bath Spa University, UK, who studies the effects of video games on behaviour. "It doesn't say anything about what you're using that time for."

The challenge for parents and teachers, Robb says, “is to select the videos, games, and devices that have a real, positive developmental impact—and use them in ways that promote growth.”


New Scientist

Children benefit from the right sort of screen time.

What is becoming clear is that it's not the technologies themselves we should be worried about, but how they are used and how people interact with them. The advantages seen in the school environment can be translated into the home – if you choose your children's digital distraction wisely.

A lot of it is common sense. Don't unthinkingly hand over your device. There are educational apps whose benefits are backed up by research.

Five hours sitting in front of the TV is not the same as 5 hours of some TV, a couple of hours playing on Dance Dance Revolution or some other kind of active game, followed by a Skype session with a grandparent.


Quartz

This [The advice from the AAP] hard and fast two-hour policy, beaten into parents’ brains by their pediatricians, troubles me and many others partly because it was last updated in 2011 before the astounding boom of tablets, smartphones and touch screens among both kids and adults. The policy warnings had focused very reasonably on TV and its clear long-term harms to healthy development in kids under two—especially harmful when passively watching non-interactive, non-educational TV.
But such traditional passive TV watching, while still the dominant form of media consumption for most children, is rapidly becoming meaningless for many. Clearly, an interactive video game that parents and toddlers are playing together or watching family vacation videos on a smartphone can have huge value compared to zombie-like staring at an episode of Spongebob—these kinds of shows are shown in studies to harm a young child’s executive functioning, a prefrontal brain skill set including memory, attention, and setting goals.


Not all screens are equal, and guidelines need to be updated to reflect these differences.
The policy also doesn’t reflect the reality on the ground: a recent survey of parents by Common Sense Media shows that toddlers under two are spending almost one hour a day using screen media anyway.

I still generally agree with most of the AAP’s family media plan advice, especially no TV ever in bedrooms and no screens at certain times of the day, including during meals, and screen time limits depending on age. With children under two, I definitely believe that screen time should never be spent alone: kids always benefit more from any activity when parents are playing along.


The Atlantic

The 2011 [AAP] report mentioned “smart cell phone” and “new screen” technologies, but did not address interactive apps. Nor did it broach the possibility that has likely occurred to those 90 percent of American parents, queasy though they might be: that some good might come from those little swiping fingers.

Technological competence and sophistication have not, for parents, translated into comfort and ease. They have merely created yet another sphere that parents feel they have to navigate in exactly the right way. On the one hand, parents want their children to swim expertly in the digital stream that they will have to navigate all their lives; on the other hand, they fear that too much digital media, too early, will sink them.

April 2010, when the iPad was released. iPhones had already been tempting young children, but the screens were a little small for pudgy toddler hands to navigate with ease and accuracy. Plus, parents tended to be more possessive of their phones, hiding them in pockets or purses. The iPad was big and bright, and a case could be made that it belonged to the family. Researchers who study children’s media immediately recognized it as a game changer.

UNICEF

The 2017 "The State of the World’s Children 2017: Children in a Digital World" report is a comprehensive look from UNICEF at the different ways digital technology is affecting children, identifying dangers as well as opportunities.

Too many news articles share evidence from studies that are methodologically weak or exaggerate or misrepresent the evidence provided.

For most children, underlying issues – such as depression or problems at home – have a greater impact on health and happiness than screen time.

Without consensus on screen time, it is important for parents, policymakers, researchers and the media not to jump to conclusions about what is healthy or unhealthy digital use. Considering the full context of a child's life – together with an emphasis on content and experiences rather than screen time – may prove more useful for understanding the effects of digital connectivity on children's well-being.

Rather than restricting children’s digital media use, more attentive and supportive mediation by parents and educators holds the most promise for enabling children to draw maximum benefit and minimum risk from connectivity. More attention should be given to the content and activities of children’s digital experiences – what they are doing online and why – rather than strictly to how much time they spend in front of screens.

Considering the full context of a child’s life – together with an emphasis on content and experiences rather than screen time – may prove more useful for understanding the effects of digital connectivity on children’s well-being.

The American Academy of Pediatrics

In a world where “screen time” is becoming simply “time,” our policies must evolve or become obsolete. The public needs to know that the Academy’s advice is science-driven, not based merely on the precautionary principle.

Media is just another environment. Children do the same things they have always done, only virtually. Like any environment, media can have positive and negative effects. Family participation with media facilitates social interactions and learning.

Content matters. The quality of content is more important than the platform or time spent with media. Prioritize how your child spends his time rather than just setting a timer.

The Royal College of Paediatrics and Child Health (RCPCH)

The evidence base for a direct ‘toxic’ effect of screen time is contested, and the evidence of harm is often overstated. The majority of the literature that does exist looks only at television screen time.

Evidence is weak for a threshold to guide children and parents to the appropriate level of screen time, and we are unable to recommend a cut-off for children's screen time overall.

Many of the apparent connections between screen time and adverse effects may be mediated by lost opportunities for positive activities (socialising, exercise, sleep) that are displaced by screen time.

There is a little evidence that any specific intervention can be applied across the population to reduce screen time. We have developed four key questions for families to use as a guide to examine their screen time:

  1. Is screen time in your household controlled?
  2. Does screen use interfere with what your family want to do?
  3. Does screen use interfere with sleep?
  4. Are you able to control snacking during screen time?
If a family can ask themselves (or be asked by others) these questions, and are satisfied with the answers, then they can be reassured that they are likely to be doing as well as they can with this tricky issue.

Holidays, Screen Time & Parental Guilt

 




Holidays are fabulous, and with them comes, especially for your children, time. In particular, more leisure time. And in a world where “screen time” is becoming simply “time,” for many—while we anticipate some great memories and experiences—with the typical 21st-century family it doesn't take long before the inevitable tensions caused by the multiplicity of screens in the home can start to cause problems. The fact is that a vacation inevitably means more time spent with screens, for the whole family, not just the kids.

Cue the inevitable pangs of parental guilt, brilliantly summed up in this article from The Atlantic:

"Tune into the conversation about kids and screen time, and you’d be forgiven for thinking that before the invention of the iPhone, parents spent every waking moment engaging their kids in deep conversation, undertaking creatively expressive arts-and-crafts projects, or growing their own vegetables in the backyard garden. There’s a tendency to portray time spent away from screens as idyllic, and time spent in front of them as something to panic about. 
But research shows that vilifying the devices’ place in family life may be misguided."

This post outlines practical ways to make screen time more productive. When screen media use can mean writing a short story on a computer, video-chatting with relatives, watching videos, reading the news online, or playing games, what is the point of documenting the total amount of time kids spend using screens? Instead of auditing, focus more on balance. The paltry amount of time our children spend active and creating (as opposed to passive viewing) with screens could be nudged up extensively by replicating at home some of the ways we encourage our students to use screens in school, only this time giving your kids much greater freedom of choice in terms of the focus of their creative endeavours...

Depending on where you will be spending your vacation, you may well find yourself in a situation where your children are stuck indoors for many hours. Obviously a long-haul flight means that kind of scenario and most families are prepared to tolerate a lot more screen time in that situation for the sake of maintaining sanity. But what happens when, at your destination, you are faced with, for example, inclement weather (yes my native Ireland, I'm looking at you). This means that potentially your children are stuck inside for days on end, and there's only so many hours you can spend persuading them to play board games and read books before screens and their many distractions become a temptation... Then when (not if) parents inevitably concede, it causes a great deal of guilt, not to mention potential condemnation from in-laws?


Screen Time - Not just a kid thing [Credit Paul Rogers]

How much is too much?

Common sense media have recently released the results of a huge census that they have taken, 'Media use by Tweens and Teens', researching typical uses of screen time. I've written about the issue of screen time before in the context of early childhood. But what make this census of particular interest is that it's focused on the screen time of older children. The findings are certainly worth reading, and for the most part they handle the issues it represents well, other than their tendency to grandstand with their "9 HOURS OF MEDIA DAILY" (which includes listening to music, something you could be doing while spending a week hiking in the mountains...) But my main gripe is their strange choice to exclude adults from the census—it's my contention (recently confirmed by another media census focusing on parents) that many if not most adults would rack up just as many hours as our children, if not more (especially if they're working on screens during the vacation, which many do). Given a comparison like that, it would put this kind of alarmist rhetoric into a much more reasonable perspective. For example, at least two recent studies show that the typical adult spends between eight and eleven hours on screens, although "to be fair, much of that probably happens while doing other things at the same time." (Statista)

"On any given day, parents of American tweens and teens average more than nine hours with screen media each day. Eighty-two percent of that time (almost eight hours) is devoted to personal screen media activities such as watching TV, social networking, and video gaming, with the rest used for work."  
The Common Sense Census: Plugged-In Parents of Tweens and Teens



As mentioned, the amount of "free time" available to everyone in the family during vacations increases, but you can be sure that especially for your children, with this significant increase, the likelihood is that your children will want to occupy most, if not all of this free time with "entertainment media". This was the focus of the census, and included media like books, not just screens, but as you will not be surprised to learn, screens dominated. A lot.

"entertainment media” is a very broad category, including everything from music, TV shows and videos, books, and websites to computer, video, and mobile games. But the fact that tweens and teens in the U.S. are using an average of six to nine hours' worth of media a day is still astounding. As discussed elsewhere, this does not mean they are stopping all other activity and attending only to media during this time; but it is still a large amount of time spent absorbing a large amount of content.
...
on any given day fully one in five 8- to 12-year-olds in this country is using more than six hours of screen media, and nearly as many teens (18 percent) are using more than 10 hours of screen media." (The Common Sense Census, 2015, p 30)

The survey provides little of anything in terms of advice as to how to manage this, although one particular statistic really stood out to me, and it is at the heart of my advice to parents in dealing with this tricky issue.

Media Use by Tweens and Tweens Report - Page 22

"Only 3% of teens' and tweens' digital media time is spent on content creation" 

Almost every vacation I get bombarded with emails parents and teachers desperately requesting ideas for ways that they can use screen time more productively during their vacation, so here is my advice if you want to try and make screen time more productive in your family this holiday.

Get creative

The notion of screen time as a one-dimensional activity is changing. Computers, tablets, and smartphones are multipurpose devices that can be used for, well, lots of purposes. Designating their use simply as "screen time" can miss some important variations. The Common Sense Census identifies four main categories of screen time.

  • Passive consumption: watching TV, reading, and listening to music 
  • Interactive consumption: playing games and browsing the Internet
  • Communication: video-chatting and using social media
  • ​Content creation: using devices to make digital art or music

21st Century Family Screen Time [image credit: pc.advisor.co.uk]

If your children are dual language learners (DLLs), this is an excellent way to encourage them to reinforce their language other than English (LOTE), by replicating some of their school projects in their mother tongue.

A model I use for framing our use of screens at UWCSEA is something I sum up as 'vitamin digital' of 'VITAD'; five domains of tech use. Even better, as your kids have been working within many (if not all) of these domains, they will already have a good idea of the kinds of tools they need to use, without you needing to teach them! Each of these domains is powerful in its own right, but they really come into their own when you start exploring combinations of them...

VITAD - Video, Image, Text, Audio and Data Handling - Core Domains of Tech

Video editing:

Make music videos, animation, stop motion video, 'supercuts' from YouTube clips. Why not appoint your kids as family 'media journalists', why not give them the job of documenting the holiday? I'm sure they'll let you contribute some of your media to the project...

Many of our students use this model for their iTime projects in the Junior School, see this post for lots of suggestions for holiday iTime projects that are fun for your kids, without being a headache for you to manage as a parent. Below are some examples:

Image creation:

Image montage/mash up, slideshow, add music to convert the slide show into a music video? Image editing, filters, layers, digital artwork... 

Text: 

Make an ebook, presentation, blog, choose your own adventure (hyperlinked Google Slides), coding, website, browse (research holiday destination?) persuade, demonstrate...

Learn to touch-type, for more advice on this see my related post, but it's safe to say that if you/your child dedicated 15-30 minutes a day to this everyday throughout the holidays they could be proficient by the start of the new school term in August! 

Audio: 

Slideshow commentary, soundtrack, podcast/radio show, composition in GarageBand, or remix of favourite tracks? 

Data handling: 

Spreadsheets: pocket money, trip budget, holiday costing, problem solving, graphing stats (choose data and gather ie how many times does 'x' do 'y'???

Maths:

Do not be mistaken, just because they are working with Maths activities on a screen, doesn't make the experience much more palatable for your kids. That said, there is no doubt that using screens to encourage greater numeracy is a no-brainer, these tools are brilliant at enabling practise, with immediate feedback, and developing 'automaticity'. Despite this, Maths practise will most likely need to be encouraged with tangible rewards for completion of certain achievements. I expect my kids to do a half an hour of Khan Academy before they do any other screen activity, half an hour a day during vacations is the goal. Maybe offer them rewards as they complete certain mile posts or missions? In order to keep vacation stress to a minimum, I find it a really good idea to ask them to go back and master grade missions that precede the grade they're in, as this is an effective form of revision/consolidation/practise, even if this means a Grade 5 student working on the Early Years mission to get started, if I did it, so can they! This way you're also less likely to be called on to help with problems that they can't solve independently, and they are more likely to enjoy the sense of fluency and confidence that comes with working speedily through concepts that they have practised in previous years, not to mention the reward of mastering a grade level. That said, both you and they might be surprised at how many foundational skills they are less confident in than they thought, just as well you did this then, isn't it?

... Better still, why not join them in a little Maths revision yourself? The Khan Academy App on the iPad is particularly good for this.

There are plenty of other options besides Khan Academy, especially if you don't have a reliable WiFi connection, these can be really useful. One of my favourites is the Ken Ken App, like Sodoku, but with basic operations thrown in. Also, pretty much anything from the developers behind Squeebles is a safe bet—there are many tried and tested Maths Apps, such as these, and these, that you can install on an iOS device near you, I'm sure many if not most of these are also available on Android.



Coding

Check out my coding posts on this blog and you'll see a complete guide of many kinds of apps and sites to fill any vacation... :)

Focus on the Meaning not the Medium

Now I'm not going to pretend that all these ways to use screens to create are going to trump the use of screens to consume, interact and communicate, any more than you have any intention of only using screens in your life for creating. For this reason you may need some incentives are going to have to be in the form of some essential agreements; with a bit of careful negotiation I'm sure you can work out some sort of compromise...

Finally, some wise words from the American Association of Pediatrics (updated October 2015):
"Media is just another environment. Children do the same things they have always done, only virtually. Like any environment, media can have positive and negative effects. 
Content matters. The quality of content is more important than the platform or time spent with media. Prioritize how your child spends his time rather than just setting a timer."

Parenting in a Digital Age

 



Frame conversations around three approaches to media: 


control: media bias (base your control on facts not myths), experts, parental controls, software, etc


negotiate - ratings, time, balance… role modelling these


affect = mood, disposition, violence, ‘addiction’ 


Don’t panic!

“In 1922, 6,000 radios were owned by the American public; this number grew to 1.5 million by 1923, 17 million by 1932, and 44 million by 1940 (Dennis, 1998). In 1936, about nine in 10 New York households owned a household radio, and children in these homes spent between 1 and 3 hr a day listening to these devices (Dennis, 1998). This rapid rise in popularity sparked concerns.

A New York Times piece considered whether listening to the radio too much would harm children and lead to illnesses because the body needed “repose” and could not “be kept up at the jazz rate forever” (Ferrari, as cited in Dennis, 1998). Concerns voiced by the Director of the Child Study Association of America noted how radio was worse than any media that came before because “no locks will keep this intruder out, nor can parents shift their children away from it” (Gruenberg, 1935).

In recent decades, concerns about the effects of radio on young people have practically disappeared—but societal concerns about emergent technologies have definitely not done so.

Although previous parents' fears of radio addiction might seem amusing now, contemporary concerns about smart-phones, online games, and social media are shaping and influencing policy around the world.


The similarity between concerns about the radio and social media provides a striking reminder that in every decade, new technologies enter human lives and that in their wake there will arrive widespread concerns about their effects on the most vulnerable in society."


Orben, A. (2020). The Sisyphean cycle of technology panics. Perspectives on Psychological Science, 15(5), 1143-1157.


Screen time is just time 

> work/homework, reading, viewing, meeting/conversing, messaging, gaming

Four main categories of screen time.

  1. Passive consumption: watching TV, reading, and listening to music 
  2. Interactive consumption: playing games and browsing the Internet
  3. Communication: video-chatting and using social media
  4. Content creation: using devices to make digital art or music

(The Common Sense Census: Media Use by Tweens and Teens] 

What if we swapped the phones for books? Why is that okay?


Beware media bias 

> Not all screens are the same: phone, tablet, e-reader, laptop, desktop, TV, game console

> Consumption v creation: one huge difference between devices is the capacity for creation/interaction, especially during holidays encouraging creative use, again model this... 


Practice what you preach 

Over 7 hours a day for parents... how does that compare to your children?


‘hours per day’ is not necessarily a helpful metric, but parents generally exceed child use by a rate of double to three times (9 hours v 3) 

Model appropriate use, eg at the dinner table, receiving messages during conversation, sleeping with your device, headphones in a social space, use before sleep... 


Device management 

  • Children are not adults, less self control, so possibly more guidance needed 
  • Beware of privacy, just because everyone can use their own screen doesn’t mean your child should, eg daily/regular family screen time. Maybe the family TV is a better solution? 
  • Parental controls - sometimes necessary, but don’t rely on these long term
  • avoid an adversarial solution that pits child against parents, responsible use is the goal
  • be realistic about the amount of time you allow, and what that time is being used for:




Maybe apportion screen time in different ways? 

  • Passive consumption: watching TV, reading, and listening to music 
  • Interactive consumption: playing games and browsing the Internet
  • Communication: video-chatting and using social media
  • Creation: using devices to make digital art or music


Resources 

Screen time - Summary of Expert Advice 

Video Games & Violence

Device control and internet filters 

Creative Screen use at home

Creative Apps for iPads

Parental Video Gaming Advice Summarised 

Screen time Diigo reading list (>80 articles) 


Expert Advice

UNICEF

THE STATE OF THE WORLD'S CHILDREN (2017) 


p109

Assumptions about restricting screen time

"While parents and caregivers may think they are protecting their children by restricting the time spent on digital technology, this may not be the case.


Common measures to restrict internet use – by governments, businesses, parents and others – usually take the form of parental controls, content blocking and internet filters. While well meaning, these are not always well designed to achieve their desired purpose and may even create unintended negative effects. For example, such restrictions can cut adolescents, especially, off from their social circles, from access to information and from the relaxation and learning that come from play. Tension around these restrictions can also damage trust between parents and children. And extreme restrictions can hold children back from developing the digital literacy skills needed to critically evaluate information and communicate safely, responsibly and effectively through digital technology – skills they will need for their future.


Without consensus on screen time, it is important for parents, policymakers, researchers and the media not to jump to conclusions about what is healthy or unhealthy digital use. Considering the full context of a child's life – together with an emphasis on content and experiences rather than screen time – may prove more useful for understanding the effects of digital connectivity on children's well-being.


A common assumption is that time spent online will detract from other activities thought to be more valuable, such as face-to-face socializing, reading books or exercising. This is sometimes referred to as the ‘displacement theory' (discussed later in this chapter). While this assumption originally received support and served to inform policy statements, such as the former digital media guidelines of the American Academy of Pediatrics (AAP), more recent evidence suggests it might be simplistic or even inaccurate. One reason for this shift is the growing recognition that digital technologies offer many opportunities for children to pursue developmentally valuable activities, and these opportunities are both increasing and improving. 


Recent research suggests that youth seem quite resilient to screen consumption at higher levels – up to six hours daily – more than is typically recommended by most policy statements."  (Peersman, Claudia, et al., 2016)


Screen Time: Not too little, not too much

"Despite concerns, mainly among parents and educators, regarding the effects of extensive screen time (see section: The debate over digital dependency), a recent large-scale cross-sectional study of more than 120,000 15-year-olds in the United Kingdom found that the time children spent using digital tech had only a negligible impact. This study, which controlled for gender, ethnicity and economic factors, included watching TV and movies, playing video games, using computers and using smartphones. The activities differed somewhat in their respective impacts, but the authors conclude that, in general, no use at all was associated with lower mental well-being, while moderate use (between approximately two and five hours per day, depending on the activity) seemed to have a small positive effect on mental well-being." (Przybylski and Weinstein)


p111

"...physical inactivity is unlikely to be a direct consequence of adolescents spending too much time on screen-based activities.


Some studies suggest that online activity and physical activity may be more independent of one another than they seem. 


children are not forgoing physical activity because they want to go online. Instead, they may be going online because they are already physically inactive, for a variety of reasons. (Melkevik) Or they may be less physically active, and also go online, as two separate outcomes... 


...interventions targeting screen time alone are unlikely to significantly increase time spent on physical activity." (Iannotti, Ronald J., et al. 2009)


Instead of asking “How does screen time affect physical activity?,” perhaps the right question is “Are children leading lives where they can get a healthy, balanced amount of activity for optimal growth and well-being?” Promoting physical activity and a healthy diet might prove a better strategy than merely reducing screen time. 


Steven Pinker, The Blank Slate

"Human nature is the problem, but human nature is also the solution."


"Maybe technology is not the problem. Maybe it’s just down to human behaviour. Consider again the parents of young children who worry about screen time but put their toddlers in front of an iPad for hours on end and then blame the technology. Consider the fact that teenagers have been locking themselves up in their rooms, avoiding talking to their parents and responding only with barely audible grunts to ‘how was school today?’ for, probably, centuries. Screens didn’t cause any of this. From this perspective, the mere existence of screens contributes to this problem in the same way that cars contribute to crashes. That’s right, car crashes wouldn’t happen if there weren’t any cars, but it is the person in control behind the wheel who causes them, not the car.


Not all screen time is equal – Shooting Azimuths


Fear mongering 

From time to time, doom laden missives like this get circulated amongst parents:

10 Reasons Why Handheld Devices Should Be Banned for Children Under the Age of 12 

We need to stop talking about the notion of screen time. All screens are not equal. A TV is different from a computer, and they are both different from a touchscreen tablet. Putting all of them in the same category is dishonest and simplistic. Screens are merely a way of visualising experiences of a wide variety of categories. They are bearers of media—they are not media in themselves. Thus, they cannot categorically be defined as good, bad or neutral. For instance, no reasonable person would say that all computers are bad in the workplace. There may be good or bad uses of a computer, but the computer itself is neither. It’s just there—as an instrument, or a bearer of media.


Secondly, there is a big difference between watching something and interacting with it. The interactive component changes everything when it comes to creating new experiences for kids. Being engaged and actively participating in something—with feedback, collaboration, imagination and creativity—is a completely different experience from viewing a passive narrative. There can be a time and a place for both, but they are by no means the same thing.

iPads – A Tool, Not Alchemy, for Education


Screen time in the Early Years...

In 2011, the American Academy of Pediatrics updated its policy on very young children and media. In 1999, the group had discouraged television viewing for children younger than 2, citing research on brain development that showed this age group’s critical need for “direct interactions with parents and other significant care givers.” The updated report began by acknowledging that things had changed significantly since then. In 2006, 90 percent of parents said that their children younger than 2 consumed some form of electronic media. Nonetheless, the group took largely the same approach it did in 1999, uniformly discouraging passive media use, on any type of screen, for these kids. (For older children, the academy noted, “high-quality programs” could have “educational benefits.”) The 2011 report mentioned “smart cell phone” and “new screen” technologies, but did not address interactive apps. Nor did it broach the possibility that has likely occurred to those 90 percent of American parents, queasy though they might be: that some good might come from those little swiping fingers.

The Touch-Screen Generation


American Academy of Pediatrics Guidance (AAP)

"In a world where “screen time” is becoming simply “time,” our policies must evolve or become obsolete. The public needs to know that the Academy's advice is science-driven, not based merely on the precautionary principle


Media is just another environment. Children do the same things they have always done, only virtually. Like any environment, media can have positive and negative effects.


Content matters. The quality of content is more important than the platform or time spent with media. Prioritize how your child spends his time rather than just setting a timer."


The Royal College of Paediatrics and Child Health (RCPCH)

"The evidence base for a direct ‘toxic’ effect of screen time is contested, and the evidence of harm is often overstated. The majority of the literature that does exist looks only at television screen time.

Evidence is weak for a threshold to guide children and parents to the appropriate level of screen time, and we are unable to recommend a cut-off for children's screen time overall.

Many of the apparent connections between screen time and adverse effects may be mediated by lost opportunities for positive activities (socialising, exercise, sleep) that are displaced by screen time.

There is a little evidence that any specific intervention can be applied across the population to reduce screen time. We have developed four key questions for families to use as a guide to examine their screen time:

  • Is screen time in your household controlled?
  • Does screen use interfere with what your family wants to do?
  • Does screen use interfere with sleep?
  • Are you able to control snacking during screen time?


If a family can ask themselves (or be asked by others) these questions, and are satisfied with the answers, then they can be reassured that they are likely to be doing as well as they can with this tricky issue.

Not all screens are equal, and guidelines need to be updated to reflect these differences.

A family doctor’s rules for toddlers and screen time 

...healthy, age-appropriate use of media and technology, even with the youngest children, is possible.  It all depends on content and context."



Can Technology Be a Teaching Tool for Toddlers, Preschoolers? | Common Sense Education

Lumping all screens into one category is not helpful. "Screen time is a really enticing measure because it's simple – it's usually described as the number of hours a day using screen-based technology. But it's completely meaningless," says Pete Etchells at Bath Spa University, UK, who studies the effects of video games on behaviour. "It doesn't say anything about what you're using that time for.


Children benefit from the right sort of screen time


Common Sense Census: Media Use by Tweens and Teens

"The notion of screen time as a one-dimensional activity is changing. Computers, tablets, and smartphones are multipurpose devices that can be used for lots of purposes. Designating their use simply as "screen time" can miss some important variations. The Common Sense Census: Media Use by Tweens and Teens identifies four main categories of screen time.

  1. Passive consumption: watching TV, reading, and listening to music 
  2. Interactive consumption: playing games and browsing the Internet
  3. Communication: video-chatting and using social media
  4. Content creation: using devices to make digital art or music


If screen media use can mean writing a short story on a computer, video-chatting with relatives, watching videos, reading the news online, or playing games, what is the point of documenting the total amount of time teens spend using screens?"

Page 23

"Computers, tablets, and smartphones are multipurpose devices that can be used for any of these activities; designating their use simply as “screen time” can miss some important variations. So, for the first time that we are aware of, this study quantifies the time spent using these devices for different functional purposes: what we call “passive consumption,” which includes watching TV or videos, reading, or listening to music (using the word “passive” is not meant to imply that the consumer is unengaged); “interactive consumption,” which includes playing games and browsing the Internet; “communication,” which includes video-chatting and using social media; and “content creation,” which includes writing or creating digital art or music."


Eye Problems?

Thankfully, studies conducted thus far haven’t attributed long-term vision problems to screen usage as a kid. Mark S. Borchert, MD, director of both the Eye Birth Defects and Eye Technology Institutes in The Vision Center at Children’s Hospital Los Angeles, states, “Multiple large population-based epidemiologic studies suggest that screen time does not affect the predisposition for glasses. At least 90% of the risk for needing glasses is genetic.”


Mashable.com — How to protect your kids' eyes and ears from too much screen time

Let the kids have recreational screen time of at least an hour a day, why?

168 hours in a week (7 x 24)

- 64 (7 x 9 hours sleep)


7 x 24 = 168 hours a week 

- 7 x 10 (sleep) 70

- 5 x 9 (school week + travel) 45

- 5 x 2 (homework/tuition) 10

- 7 x 2 (meal times) 14 

= 140 hours 


168 - 140 = 28 hours of leisure time a week - not including holidays, 4 hours a day. 


If they played one hour a day, that still leaves 3 for playing outside, creating, reading and ...? 


Key Slides from the Parent Presentation



Sources

Melkevik, ‘Is Spending Time in Screen-Based Sedentary Behaviors Associated with Less Physical Activity'.

Iannotti, Ronald J., et al., ‘Patterns of Adolescent Physical Activity, Screen-Based Media Use, and Positive and Negative Health Indicators in the U.S. and Canada', Journal of Adolescent Health, vol. 44, no. 5, May 2009, pp. 493–499.

Orben, A. (2020). The Sisyphean cycle of technology panics. Perspectives on Psychological Science, 15(5), 1143-1157.

Peersman, Claudia, et al., ‘iCOP: Live forensics to reveal previously unknown criminal media on P2P networks', Digital Investigation, vol. 18, September 2016, pp. 50–64.

Przybylski and Weinstein, ‘A Large-Scale Test of the Goldilocks Hypothesis', pp. 209–210.
 

26 October 2017

Holidays, Screen Time & Parental Guilt


Screen time: Interacting? Consuming? Communicating? Creating? [www.heart.net]

Holidays are fabulous, and with them comes, especially for your children, time, in particular, more leisure time; and in a world where “screen time” is becoming simply “time,” for many, while we anticipate some great memories and experiences, with the typical 21st-century family it doesn't take long before the inevitable tensions caused by the multiplicity of screens in the home can start to cause problems. The fact is that a vacation inevitably means more time spent with screens, for the whole family, not just the kids. Yes, you know it's true.

Cue the inevitable pangs of parental guilt, brilliantly summed up in an article from The Atlantic:

"Tune into the conversation about kids and screen time, and you’d be forgiven for thinking that before the invention of the iPhone, parents spent every waking moment engaging their kids in deep conversation, undertaking creatively expressive arts-and-crafts projects, or growing their own vegetables in the backyard garden. There’s a tendency to portray time spent away from screens as idyllic, and time spent in front of them as something to panic about. 
But research shows that vilifying the devices’ place in family life may be misguided."

Depending on where you will be spending your vacation, you may well find yourself in a situation where your children are stuck indoors for many hours. Obviously a long haul flight means that kind of scenario and most families are prepared to tolerate a lot more screen time in that situation for the sake of maintaining sanity. But what happens when, at your destination, you are faced with, for example, inclement weather (yes Ireland, I'm looking at you). This means that potentially your children are stuck inside for days on end, and there's only so many hours you can spend persuading them to play board games and read books before screens and their many distractions become a temptation... Then when (not if) parents inevitably concede, it causes a great deal of guilt, not to mention potential condemnation from in-laws?


Screen Time - Not just a kid thing [Credit Paul Rogers]

How much is too much?

Common sense media have recently released the results of a huge census that they have taken, 'Media use by Tweens and Teens', researching typical uses of screen time. I've written about the issue of screen time before in the context of early childhood. But what make this census of particular interest is that it's focused on the screen time of older children. The findings are certainly worth reading, and for the most part they handle the issues it represents well, other than their tendency to grandstand with their "9 HOURS OF MEDIA DAILY" (which includes listening to music, something you could be doing while spending a week hiking in the mountains...) But my main gripe is their strange choice to exclude adults from the census—it's my contention (recently confirmed by another media census focusing on parents) that many if not most adults would rack up just as many hours as our children, if not more (especially if they're working on screens during the vacation, which many do). Given a comparison like that, it would put this kind of alarmist rhetoric into a much more reasonable perspective. For example, at least two recent studies show that the typical adult spends between eight and eleven hours on screens, although "to be fair, much of that probably happens while doing other things at the same time." (Statista)

"On any given day, parents of American tweens and teens average more than nine hours with screen media each day. Eighty-two percent of that time (almost eight hours) is devoted to personal screen media activities such as watching TV, social networking, and video gaming, with the rest used for work."  
The Common Sense Census: Plugged-In Parents of Tweens and Teens



As mentioned, the amount of "free time" available to everyone in the family during vacations increases, but you can be sure that especially for your children, with this significant increase, the likelihood is that your children will want to occupy most, if not all of this free time with "entertainment media". This was the focus of the census, and included media like books, not just screens, but as you will not be surprised to learn, screens dominated. A lot.
"entertainment media” is a very broad category, including everything from music, TV shows and videos, books, and websites to computer, video, and mobile games. But the fact that tweens and teens in the U.S. are using an average of six to nine hours' worth of media a day is still astounding. As discussed elsewhere, this does not mean they are stopping all other activity and attending only to media during this time; but it is still a large amount of time spent absorbing a large amount of content.
...
on any given day fully one in five 8- to 12-year-olds in this country is using more than six hours of screen media, and nearly as many teens (18 percent) are using more than 10 hours of screen media." (The Common Sense Census, 2015, p 30)

The survey provides little of anything in terms of advice as to how to manage this, although one particular statistic really stood out to me, and it is at the heart of my advice to parents in dealing with this tricky issue.

Media Use by Tweens and Tweens Report - Page 22

"Only 3% of teens' and tweens' digital media time is spent on content creation" 

Almost every vacation I get bombarded with emails parents and teachers desperately requesting ideas for ways that they can use screen time more productively during their vacation, so here is my advice if you want to try and make screen time more productive in your family this holiday.

Get creative

The notion of screen time as a one-dimensional activity is changing. Computers, tablets, and smartphones are multipurpose devices that can be used for, well, lots of purposes. Designating their use simply as "screen time" can miss some important variations. The Common Sense Census identifies four main categories of screen time.

  • Passive consumption: watching TV, reading, and listening to music 
  • Interactive consumption: playing games and browsing the Internet
  • Communication: video-chatting and using social media
  • ​Content creation: using devices to make digital art or music

21st Century Family Screen Time [image credit: pc.advisor.co.uk]

If screen media use can mean writing a short story on a computer, video-chatting with relatives, watching videos, reading the news online, or playing games, what is the point of documenting the total amount of time teens spend using screens? Instead of auditing, let's focus more on balance, the paltry amount of time spent creating with screens could be nudged up extensively by replicating at home some of the ways we encourage our students to use screens in school, only this time giving your kids much greater freedom of choice in terms of the focus of their creative endeavours...

If your children are dual language learners (DLLs), this is an excellent way to encourage them to reinforce their language other than English, by replicating some of their school projects in their mother tongue.

A model I use for framing our use of screens at UWCSEA is something I sum up as 'vitamin digital' of 'VITAD'; five domains of tech use. Even better, as your kids have been working within many (if not all) of these domains, they will already have a good idea of the kinds of tools they need to use, without you needing to teach them! Each of these domains is powerful in its own right, but they really come into their own when you start exploring combinations of them...

VITAD - Video, Image, Text, Audio and Data Handling - Core Domains of Tech

Video editing:

Make music videos, animation, stop motion video, 'supercuts' from YouTube clips. Why not appoint your kids as family 'media journalists', why not give them the job of documenting the holiday? I'm sure they'll let you contribute some of your media to the project... 

Image creation:

Image montage/mash up, slideshow, add music to convert the slide show into a music video? Image editing, filters, layers, digital artwork... 

Text: 

Make an ebook, presentation, blog, choose your own adventure (hyperlinked Google Slides), coding, website, browse (research holiday destination?) persuade, demonstrate...

Learn to touch-type, for more advice on this see my related post, but it's safe to say that if you/your child dedicated 15-30 minutes a day to this everyday throughout the holidays they could be proficient by the start of the new school term in August! 

Audio: 

Slideshow commentary, soundtrack, podcast/radio show, composition in GarageBand, or remix of favourite tracks? 

Data handling: 

Spreadsheets: pocket money, trip budget, holiday costing, problem solving, graphing stats (choose data and gather ie how many times does 'x' do 'y'???

Maths:

Do not be mistaken, just because they are working with Maths activities on a screen, doesn't make the experience much more palatable for your kids. That said, there is no doubt that using screens to encourage greater numeracy is a no-brainer, these tools are brilliant at enabling practise, with immediate feedback, and developing 'automaticity'. Despite this, Maths practise will most likely need to be encouraged with tangible rewards for completion of certain achievements. I expect my kids to do a half an hour of Khan Academy before they do any other screen activity, half an hour a day during vacations is the goal. Maybe offer them rewards as they complete certain mile posts or missions? In order to keep vacation stress to a minimum, I find it a really good idea to ask them to go back and master grade missions that precede the grade they're in, as this is an effective form of revision/consolidation/practise, even if this means a Grade 5 student working on the Early Years mission to get started, if I did it, so can they! This way you're also less likely to be called on to help with problems that they can't solve independently, and they are more likely to enjoy the sense of fluency and confidence that comes with working speedily through concepts that they have practised in previous years, not to mention the reward of mastering a grade level. That said, both you and they might be surprised at how many foundational skills they are less confident in than they thought, just as well you did this then, isn't it?

... Better still, why not join them in a little Maths revision yourself? The Khan Academy App on the iPad is particularly good for this.

There are plenty of other options besides Khan Academy, especially if you don't have a reliable WiFi connection, these can be really useful. One of my favourites is the Ken Ken App, like Sodoku, but with basic operations thrown in. Also, pretty much anything from the developers behind Squeebles is a safe bet—there are many tried and tested Maths Apps, such as these, and these, that you can install on an iOS device near you, I'm sure many if not most of these are also available on Android.



Coding

Check out my coding posts on this blog and you'll see a complete guide of many kinds of apps and sites to fill any vacation... :)

Focus on the Meaning not the Medium

Now I'm not going to pretend that all these ways to use screens to create are going to trump the use of screens to consume, interact and communicate, any more than you have any intention of only using screens in your life for creating. For this reason you may need some incentives are going to have to be in the form of some essential agreements; with a bit of careful negotiation I'm sure you can work out some sort of compromise...

Finally, some wise words from the American Association of Pediatrics (updated October 2015):
"Media is just another environment. Children do the same things they have always done, only virtually. Like any environment, media can have positive and negative effects. 
Content matters. The quality of content is more important than the platform or time spent with media. Prioritize how your child spends his time rather than just setting a timer."