29 July 2015

Math Bytes

Units of Measure in the 21st Century



It's always been a source of great consternation to me, that mathematics benchmarks around the world still appear to be completely and utterly oblivious of the implications of the impact of digital technologies in the world of mathematics.

To see explicit evidence of this, you need to look no further than the Mathematics benchmarks that are currently used for the teaching of measure, which are still confined purely to units which, while still useful, are no longer the most common units of measure that are are significant in the lives of people who rely upon digital technologies in their daily lives, which means most of us, especially if you're reading this.

Why is it that in schools that are blessed with the ubiquitous provision of digital technologies, one-to-one laptops and iPads, the students never learn anything about how file sizes and the measurements of these file sizes work?

There are two main reasons for this as far as I understand:
  • Almost universal ignorance on the part of teachers, who are still completely oblivious of the difference between a megabyte and gigabyte
  • An assumption that a generation of digital natives just automatically get this stuff, trust me, they don't. 
  • A somewhat naive assumption that if there is a subject area that will remain unaffected by the influence of digital technologies it has to be mathematics. 

Teach Maths for your present, and their future not your past... 

Ask yourself, how can it make any sense in this day and age for students to be able to complete their mathematics education, competent in the calculations relating to kilograms and kilometres and millimetres and litres, but not have the slightest clue about the units of measure that are fundamental to the devices that they rely on every day?

The problem is caused by this lack of awareness are profound. I struggle to envisage students who find themselves in difficulties because they were confused about the difference between a metre and a kilometre, but I regularly encounter students and teachers who are flummoxed by their their inability to understand how big a megabyte is and why they can't email that 200MB video ‘rejected by server'.

Cries of frustration abound with rhetorical questions such as, 'WHY is taking so LONG to upload/download?'

Answer? Um, because it is a 1 GB file, and you're using a 2 Mbps connection... ?

Response: :o|

Fortunately, the solution is obvious; educate the teachers and they will educate the students, but unfortunately it looks like these things will not change until the ‘official, mandatory' benchmarks change. If anything this post is a desperate plea for just a bit of common sense; do we really need a mandatory benchmark to realise that in this day and age it is absolutely essential, that our teachers, and their students are as familiar with kilobytes and megabytes as they are with metres and kilometres?

One extremely rare example of digital measures in Maths - Khan Academy


Trust me, it's not that difficult, if anything it’s actually easier to understand than traditional units of measure. When teaching measurements of length students have two differentiate between tens and hundreds and thousands, but when dealing with units of measure for file size, it's much simpler, everything is 1000 times bigger than anything before. That's it.

Put your practice where your pedagogy is...

So, inspired by Khan Academy, I put my my practice where my pedagogy is, I ran a lesson with a grade 5 class, with the single goal of demonstrating how easy it is to enable students to get to grips with this fundamental unit of measure. Essential to this was simplicity, and I know of no technology that is simpler to use, and as transformative in application as an effectively used 'wiki' space, in this case we used a Google Site, but any kind of online fora will suffice, more on the power of online 'interthinking' here.

As with all of these kinds of lessons, most of the work goes into formulating a decent provocation, one that is not too narrow, otherwise all you get is 22 responses that are pretty much identical, as every student just imitates or duplicates the previous response. The prompt below shows how this can be avoided. In terms of 'doability' this task took me about 15 minutes to set up, and while I was able to complete the activity within one lesson, and one homework, to be honest it could have run for a week if I'd had the time.


Prompt:



It was immediately apparent how natural this online environment is for our students, and as can be seen in the clip below, far from this being a screen dominated task, it stimulated a great deal of (on task) discussion and collaboration.  Remember these kids wrestle (usually without any help from teachers or their outdated textbooks) with file size every day, so asking them to envisage scenarios that use these quandaries as problem solving situations is not that big a deal.


Interthinking - online and offline

It's important to note that, while the activity is screen centred, the learning is not confined to the screen, the students were just as animated (I reckon more so) than they would have been if this has been presented to them as a worksheet (which it could). But the transformative difference here is that moving it to a web based interactivity (not just an activity—see what I did there ;)?) facilitate the leverage of the transformative elements of SAMMS:

Access: They can easily search for clarification on specific elements they find confusing, such as units they want to consider that are not in the prompt (petabytes anyone?) particular vocabulary, or clarification about the amount of storage associated with particular contexts they wish to consider, eg the capacity of their smartphone, their games console, memory card, tablet etc.

Mutability: In response to feedback (from peers and their teacher), students can easily duplicate and revise their posts and post a second post (by effectively 'replying' to themselves) that shows clear evidence that relevant criticisms have been resolved.

Multimodality: Of course this entire medium is multimodal, if we had had another lesson, this activity could have been expanded to allow students to incorporate image, audio and video.

Socially Network & Situated: As it is online, we can facilitate a P2P homelearn (as opposed to homework) activity. Assign assessment buddies to feedback on each others posts at home, of course the teacher can now easily monitor the quality of these online interactions, and interject, support, clarify, redirect as necessary.

I've included some examples below that illustrate how powerful this task was, and how easy it is to set up. 


Note that a great deal of the conversation (on screen and next to it) centred on wider mathematical concepts that would be relevant to the teaching of any of the traditional units of measure, eg appropriate use of units, conversion of units, and that old favourite, explain your thinking... Now that's what I call a #winwin


Below you can find a PDF of the original discussion in it's entirety, bear in mind that this is not the actual discussion, which continued to develop following this capture.



14 June 2015

Transforming Talk in the 21st Century

Does this have to Facebook? No. Does it have to be asynchronous and social?Yes.

Many skills are touted as '21st century' in nature, but the reality is that many, if not most of all them, are little more than refinements of abilities that are arguably more human than reflective of any particular era in history.

That said, there is at least one skill which strikes me an unique, maybe not unique to the 21st Century as it has been in existence since at least the late 90s, but it is unique, it is digital, and it is easily one of the most powerful, transformational applications of digital technology I have encountered, what is it? It's the ability for groups of people to interact, and interthink, online, or to frame this in the words of the title of a thesis that is a little more academic:

The Construction of Shared Knowledge through Asynchronous Dialogue


The above title is taken from a 362 page thesis written by a doctoral student called Rebecca Ferguson (Ferguson, 2009) that I have recently finished reading, and that is the inspiration for this post. This is not a post about the actual pedagogical practice of using this medium for learning, that is the subject of another post here. This post focuses on the big picture, the WHY medium is not only unique but actually essential, critical, pivotal, and in my experience, one of the most genuinely transformative applications of ICT that I have ever encountered.



All quotations that follow, unless specifically cited otherwise are taken from Ferguson's thesis (ibid). The original thesis is available online, here, all other works cited can be referenced from Ferguson's thesis.

What follows is a summary of the thesis, curated through the lens of the way this looks in a TELE (technology enhanced learning environment), like those that reflect UWCSEA since at least 2010.

Critical to this entire context is the uniqueness of this medium, it is essentially unlike any form of human communication that has ever preceded it, in that "asynchronous exchanges are enriched by the use of textual affordances that are not available in speech." (p4) These online asynchronous environments are ubiquitous, mainly thanks to the unprecedented rise in society of social networks, (and to a large extent email, another asynchronous social medium, albeit not as ) that are in their very essence 'fora', online communities where text based dialogue, often enriched by image and video are commonplace, and yet, despite it's profound presence in society as a whole, it is very rarely leveraged as tool to enhance learning, even within TELEs.

This post is in many ways a pleas to change that, in classrooms of the 21st century, asynchronous dialogue should be the norm, in every subject, every day, just like it is in the lives of arguable most students and teachers.





--- Page 18 ---

In the first five years of this century, the number of Internet users in the UK almost doubled, rising to 37.8 million in 2005 (CIA, 2001, 2006). For the first time, the majority of the population was able to interact, and to learn together, in virtual settings (Dutton, di Gennaro, & Millwood Hargrave, 2005). As a result, some learners and teachers who have spent years developing the skills necessary to communicate, work and build knowledge together in face-to-face settings face the challenge of adapting those skills for use in an asynchronous, textual environment.

What is asynchronous dialogue?

'Asynchronous dialogue' describes the ways in which online learners construct knowledge together in both the short and the long term without [necessarily] being co-present at the same time or in the same place."


--- Page 21 ---

Asynchronous dialogue is defined here as a sustained discussion, involving two or more people whose contributions are not expected to be produced in temporal proximity, in which language is one of the elements used to convey meaning.

--- Page 23 ---

Users of asynchronous forms of dialogue such as email and online fora make use of various structures and patterns, referred to here as discursive devices, within their communication in order to increase both coherence and comprehension.

--- Page 32 ---

Learning is fundamentally social in nature, even when individuals are separated by time and space

--- Page 35 ---

Vygotsky regarded language as the most powerful of these mediating tools and as the primary tool for thinking

--- Page 42 ---

Different media bring different resources to, and also impose constraints. Relevant factors include copresence (the ability to see the same things), cotemporality (the ability to access messages as soon as they are sent), simultaneity (whether participants can communicate at the same time or must take turns) and sequentiality (the possibility of turns being accessed out of sequence) (Baker, et al., 1999).
...
In an educational context, an important form of language is dialogue: a sustained discussion, carried out through speech or online, in which language is used to convey meaning. Participants in an effective dialogue are both contributors and active listeners (Moore, 1993). Through dialogue, they share knowledge and jointly construct understandings of shared experience that support learning (Crook, 1994)

--- Page 43 ---

One of the earliest recorded forms of educational dialogue is the dialectic employed by Socrates (470-399 BCE) and therefore described as ‘the Socratic method'. This was originally an open-ended dialogue, which was gradually formalised, eventually being codified by Hegel (1770-1831) as a form of logic that proceeds from thesis to antithesis and thence, eventually, to synthesis. In educational settings, dialectic is employed when people need to combine their knowledge by sharing, comparing and combining contrasting views ...

--- Page 44 ---

In schools, dialogic has been used to emphasise collaborative group work and the uptake of children's ideas, to encourage pupils to recreate accounts in their own words and to emphasise a collective, reciprocal and cumulative approach to learning (Skidmore, 2006).

Less IRF, more IDRF

Less Initiation, Response and Follow-up (IRF) [Also IRE, Initiation, Response, Evaluation] exchanges and more Initiation – Dialogue – Response – Feedback (IDRF) (Wegerif & Mercer, 1996) does not focus on the teacher's input but incorporates dialogue between students, allowing learners a more active role and supporting them in working together. (p45)

--- Page 46 ---

[asynchronous discussions help] students to participate in collaborative and critical argumentation, rather than being too embarrassed to criticise others or to state their opinions directly. Other studies drew attention to students overcoming emotional barriers such as shyness, discomfort or a lack of confidence (Ravenscroft, 2007).

--- Page 47 ---

These forms of communication may be synchronous or non-synchronous, or they may offer both possibilities; they may be text-based, audio-based or graphics-based; they may be used for group communication, for two-way discussion or for personal reflection

--- Page 48 ---

Until recently, it was rarely necessary to distinguish between physical and virtual settings and so the dictionary definitions of many English words take a physical setting for granted. The words ‘talk' and ‘dialogue', with their assumptions of synchronicity and co-presence, both make an uneasy transition to an online setting. [...] there are major differences between oral and written modes of expression

--- Page 52 ---

It is an important tool that teachers and learners employ in a variety of ways: to build social relationships, to mediate collaboration, to construct online learning environments, to supplement face-to-face interaction and to support distance learners who are working individually.

Asynchronous dialogue: distinct from writing and speech

Asynchronous dialogue should be considered as a new form of communication, rather than as a variant form of speech or writing.

--- Page 54 ---

Asynchronous dialogue, being a new language tool, has the potential to produce far-reaching changes. It is a complex blend of inner, oral and written speech, and Mercer's view (2000) is that its combination of characteristics of speech and writing makes it a welcome and valuable addition to the toolbox of language. Although it has some characteristics of both talk and writing, its chronology and its use of layout and typography mean that it has emergent properties that belong to neither. These emergent properties are not the same as those of synchronous online dialogue, which is characterised by immediacy and fast responses (O'Connor & Madge, 2001).

Five techniques

--- Page 58 ---

Build the future on the foundations of the past by eliciting knowledge from learners, responding to what learners say and describing significant aspects of shared experience:


• Literal recap: Recounting past events.

• Reconstructive recap: Aligning accounts of the past with current pedagogic concerns.

• Elicitation: Prompting the recall of relevant information.

• Repetition: Repeating responses in an evaluative fashion

• Reformulation: Presenting responses in a clearer form.

• Exhortation: Asking others to recall relevant past experiences.



Affordances of asynchronous dialogue


--- Page 63 ---

Asynchronous dialogue is distinct from other forms of communication not only because of its textual nature but also because of its unique chronology.

--- Page 69 ---

Researchers studying online learning have identified a variety of relevant affordances of asynchronous dialogue. These can be broadly classified in three groups: affordances of the technology, affordances of the medium and affordances of the dialogue.

--- Page 70 ---

Asynchronous dialogue appears to provides the classic components of cooperation and collaboration – discussion, dialogue and community – without the traditional constraints of time and place.

Martini affordances' of the technology – any time, any place, anywhere

--- Page 71 ---


Learners and educators may use a variety of technologies to encounter each other face to face or online

[Unlike face to face dialogue, online there is always a transcript of the dialogue] that can be consulted, edited and reworked

The dialogue can contain hyperlinks to other resources and dialogue, and may also have documents, pictures, sound files or videos attached to it.

Other affordances of the medium include the ability to link messages through threading


The time commitment is minimal as all of these forums use conventions that are common across online working spaces [ubiquitous in social media].

Students' asynchronous dialogue

--- Page 72 ---

Analysis of students' asynchronous dialogue (Blanchette, 2001) demonstrated that having time to consult sources and check references meant they were able to provide each other with very accurate information. Blanchette also observed that the learners in her study were more likely to ask questions, ask for clarification and seek feedback than those studied in a face-to-face environment.

When learners have time to deliberate, their responses are more likely to be focused and purposeful

--- Page 74 ---

Cooperation versus collaboration

Co-operation is a goal-centred activity (Panitz, 1996) in which different things are done by different actors in order to achieve their goal (Van Oers & Hännikäinen, 2001). It involves splitting work, solving sub-tasks individually and then assembling the partial results to produce a final output. Because the majority of the work is done individually, this way of working makes limited use of the affordances of asynchronous dialogue.

Collaboration, on the other hand, involves partners carrying out work together (Dillenbourg, 1999). It is a co-ordinated activity, the result of a continued attempt to construct and maintain a shared conception of a problem (Lipponen, 2002); an interaction in which participants are focused on co-ordinating shared meaning (Crook, 1999). It requires more than the effective division of labour that constitutes cooperative work. Participants must negotiate mutually shared or common knowledge in order to work together to solve a problem or perform a task together (Littleton & Häkkinen, 1999).
...

If learners are to make effective use of these affordances to support the co-construction of knowledge, they need appropriate skills and resources to engage effectively in online educational dialogue but may lack these if they have limited experience of online learning (Kreijns, et al., 2003). The importance of learning how to interact should not be underestimated.


Sticking to the point 


--- Page 83 ---

In face-to-face situations, learners modify their talk over time in relation to their context and their understanding of what they are doing. Because they use speech, which is ‘not simply perishable but essentially evanescent' (Ong, 1982, p32) they face the double challenge of pursuing a line of thought systematically and then preserving their understanding of what has been achieved. They employ discursive devices to overcome these challenges, shaping transient speech into shared knowledge (Mercer, 2000).

Discursive: of speech or writing, Tending to digress from the main point; rambling.


In an asynchronous setting, learners do not need to employ these devices [chit chat] to help them to remember what they have said or done, because they have access to the complete text of their past dialogue in the transcript automatically generated by the software (Kaye, 1989).

--- Page 85 ---

Argumentation, for example, can be described as ‘a reasoned debate between people, an extended conversation focusing on a specific theme which aims to establish “the truth” about some contentious issue' (Mercer, 2000, p96) and is thus task focused. Collaborative reasoning, which includes challenges, evidence and evaluation, is specifically a taught approach (Anderson, Chinn, Waggoner, & Nguyen, 1998). ‘Effective discourse' is also teacher led, being dependent on the educator to create a situation in which participants can ‘advance beliefs, challenge, defend, explain, assess evidence and judge arguments (Mezirow, 1997, p10). Accountable talk is similar, including elements such as listening, clarification, extension and elaboration (Michaels, et al., 2008; Resnick & Helquist, 1999)


Kinds of talk... 

--- Page 86 ---

Disputational, cumulative and exploratory talk in the classroom have the advantage that they not only deal with the productive interaction that helps the group to extend its understanding and to achieve its goals, but they also deal with the unproductive interaction that makes a group less likely to achieve its goals

These social modes of thinking are therefore referred to as cumulative, disputational and exploratory dialogue, rather than talk, because their characteristic elements can be observed both online and offline.

--- Page 87 ---

Disputation should not be confused with argumentation, in which conflicting views are presented, sometimes forcefully, but the intention is to reach a resolution


Cumulative dialogue is much more constructive. In cumulative exchanges control is shared. Speakers build on each other's contributions, adding their own information and constructing a body of shared knowledge and understanding, but they do not challenge or criticise each other's views.

--- Page 88 ---


Exploratory dialogue is the type considered most educationally desirable by teachers (Wegerif, 2008b). Learners who engage in exploratory dialogue constantly negotiate control, engaging with each other's ideas both critically and constructively

Exploratory talk, by incorporating both conflicting perspectives and the open sharing of ideas, represents the more visible pursuit of rational consensus through conversations. It is a speech situation in which everyone is free to express their views and in which the most reasonable views gain acceptance.

--- Page 89 ---


They are working to develop ‘a new understanding that everyone involved agrees is superior to their own previous understanding.


Conflict between learners is not necessarily unproductive because the challenges and counter-challenges of socio-cognitive conflict are important for the development of knowledge. Exploratory dialogue is likely to involve the confrontation of different approaches in socio-cognitive conflict. Such conflict may result in different views being coordinated to form a new approach, more complex and better adapted to solving the problem (Doise, 1985). In such cases, conflict and difference between individuals are brought into productive play to support learning

Improvable objects [Ongoingatives]

--- Page 93 ---

The improvable object is an analytical construct that was developed to help explain how learners are able to develop ideas over time. It is associated with the use of ‘progressive discourse'

Progressive discourse is associated with the sustained development of improvable objects over time (Wells, 1999). They also need to be able to identify, augment and maintain common ground as their work progresses (Baker, et al., 1999) and improvable objects offer a way of achieving this.

Resources available to groups can be characterised as improvable objects if they meet certain criteria (Wells, 1999). They must be knowledge artefacts that participants work collaboratively to improve because they involve a problem that requires discussion. They must act as a focus for the application of information and experience by the group. Unlike many assessed assignments, an improvable object must provide a means to an end, rather than being an end in itself. Finally, an improvable object must be both the inspiration and the focus for progressive discourse.


The key elements of improvable objects – a problem that provides as a means to an end, inspires progressive discourse and acts as a focus for the application of experience and information – can therefore all be assembled in asynchronous settings to support the shared construction of knowledge.

Improvable objects are dynamic representations of a changing situation.

Improvable objects are more akin to the rough drafts that Vygotsky (1987b) described as a powerful means of reflecting on work. Not only do they support the development of understanding by groups of learners, but they are also developed as part of that progress. They are a means of sharing and building ideas over time; sites not only for the display and comparison of different understandings but also for their manipulation and development.

Learning is fundamentally social in nature, and that knowledge is not a static entity, but is co-constructed by learners with the help of meaning-making tools.


--- Page 242 ---

Postings that are taken up, quoted and re-quoted, commented on and reposted come particularly close to being improvable objects.

--- Page 267 ---

The text-based nature of dialogue supports collation of work and also the direct and detailed comparison of different understandings.


--- Page 300 ---

An important role of the tutor is therefore as a discourse guide (Littleton & Whitelock, 2004) who, by modelling skills and behaviours, can help students to develop appropriate ways of talking, writing and thinking in an asynchronous group environment. Wertsch speculates that the skills called for by online environments will ‘have a major impact on how we define success, intelligence, and other aspects of human functioning in the years ahead' (Wertsch, 2003, p903). If such skills are not identified, modelled, or explicitly taught, learners will find it difficult to make effective use of them.


--- Page 304 ---

Improvable objects allow learners to regain an important element of online study: time independence. Online learning is commonly assumed to allow students freedom to choose when they work.


--- Page 317 ---

Asynchronous dialogue can be far more detailed and complex than face-to-face talk, that to groups of learners offers affordances that are not available in face-to-face situations. [...] 

... prompting groups of learners to share knowledge, challenge ideas, justify opinions, evaluate evidence and consider options in a reasoned and equitable way. 

... increasing understanding of the skills and meaning-making tools that support the shared construction of knowledge.

 



Ferguson, Rebecca (2009). The Construction of Shared Knowledge through Asynchronous Dialogue. PhD thesis, The Open University.

04 October 2014

The 3rd Barrier to Tech Integration




There are barriers to effective integration, that's probably not a surprise.

The amount of barriers described varies, but probably the most useful summary that made was by Ertmer back in 1999, who helpfully simplified these kinds of barriers by categorising them into two types:

1st order barriers

External (first-order) barriers to technology integration are described as being extrinsic to teachers and include, “lack of access to computers and software, insufficient time to plan instruction, and inadequate technical and administrative support” (Ibid).

2nd order barriers

In contrast, internal, (second-order) barriers are intrinsic to teachers and teaching, and include, “beliefs about teaching, beliefs about computers, established classroom practices, and unwillingness to change” (Ibid.)


It is generally acknowledged that first-order barriers can be significant obstacles to achieving technology integration, yet the relative strength of second-order barriers may reduce or magnify their effects (Ertmer et al., 1999, Miller & Olson, 1994). Since different barriers are likely to appear at different points in the integration process, teachers will need effective strategies for dealing with both kinds of barriers – but perhaps most critically it is the barrier of belief that is most important. As Ertmer wrote subsequently (2005), “If educators are to achieve fundamental, or second- order changes in classroom teaching practices, we need to examine teachers themselves and the beliefs they hold about teaching, learning, and technology.”

Marcinkiewicz (1993) noted, “Full integration of computers into the educational system is a distant goal unless there is reconciliation between teachers and computers.” (p234). Cuban’s observation (1997) supports this: “It’s not a problem of resources, but a struggle over core values”.

So, here we are, in our 5th year of our iLearn, the TEL (technology enhanced learning) revolution that began at UWCSEA in 2010/11, and I'm wondering, how far have we come?

I'd say a long way, in fact I'd go so far as to say that the process has been kind of linear, it's been a process of working through the barriers:

First overcoming first-order challenges associated with learning how to use the actual hardware and software, distribution of devices, sharing, managing, distributing et cetera.

Then, the most significant challenge of building belief moving from, OK, now I know how to use it, but am I convinced that I really need to? And how often? Who with? Why?

I say 'kind of linear' because, clearly, achieving technology integration is a multifaceted challenge that entails more than simply acquiring and distributing computers. Although different types of barriers require different types of strategies to overcome (Ertmer, 1999) we should not try to eliminate one barrier before addressing another, like Scrimshaw (2004), any barrier can be addressed by more than one strategy, and some strategies are likely to effectively address more than one barrier.

But I'd say in our 5th year, we have largely overcome these two barriers, so, job done? No. You see there are critical, third order (and hopefully final) barriers.


Really? Yes.

3rd order barriers

Tsai & Chai (2012) describe a third type of barrier, a lack of problem solving capacity when using digital technologies, they describe these powerfully in terms of ‘design thinking’ where the ability to “re-organise or create learning materials and activities” and adapt these accordingly (ibid, p1058) is seen as necessary to overcome a ‘third-order’ barrier of a lack of ‘design thinking’.  

Design is my background, and I immediately see its relevance in this context. Any designer of any worth knows that the tools are merely a means to an end, they are tools for solving problems in unique ways. If you'll permit me to remix Wikipedia's definition of design thinking a little:

"Teachers who use digital tools seamlessly to accomplish goals and enhance learning environments, by using digital tools as a set of primitive components, to satisfy curricular requirements, subject to constraints. They have a strategic approach with digital tools that allow them (and their students) to achieve unique expectations. These tools frame their specifications, plans, parameters, costs, activities, processes and how and what to do within legal, political, social, environmental, safety and economic constraints, in achieving learning objectives."

In other words, the affordances, the transformative qualities of digital tools become a natural aspect of their practice, losing their initial opacity, and becoming transparent/invisible as tools for meaning making, as transparent as the tools that preceded them, tools like pens, and paper, and protractors. 


Design thinking breakthrough

Teachers who have overcome the 3rd barrier effortlessly accommodate digital tools as and when needed, who use the elements that make these tools unique, elements I describe using the acronym 'SAMMS'. Elements like the situated nature of digital technology, the ability to leverage access to processing power and information, the mutability, and multi-modality of these tools, and the power of working with them within social networks, networks as small as that of the classroom, to that of a grade, a school, a region, or even the globe—the world wide web. All of this, as regularly and as seamlessly and as naturally as breathing.

In this context the creative repurposing of tools to transform learning is ubiquitous, viewed through the lens of frameworks like RAT and SAMR, replacement is rare, amplification is common, and transformation is so common, it is often taken for granted, that is when it is invisible, assumed, the new 'normal'.

Design thinking

'Design thinking' results in practitioners who regularly synthesise the current state of technological knowledge, incorporating new findings, and delineating new dilemmas. A high degree of technological pedagogical knowledge (TPK) (Koehler & Mishra, 2009) is foundational to this final stage—a profound understanding of how teaching and learning can change, when digital technologies are used effectively. This knowledge of the ‘pedagogical affordances and constraints’ of a range of technological tools as they relate to various disciplines with “developmentally appropriate pedagogical designs and strategies (ibid)”, is precisely what gives the 'designers of learning experiences' a capacity to succeed where others have failed.

Sandholtz et al (1997) foreshadowed this decades ago, when describing 'levels of integration', from entry to adoption, adaptation, to appropriation, where the teacher is fully confident in the use of computers and integrates the technology regularly into daily routines. But the highest level, the level where 'design thinking' is required is the level of invention, where teachers, "experiment with new ways of networking students and colleagues and use project-based instruction and interdisciplinary approaches." (p53).

We need to creating a culture of "design thinking" where teachers not only use technology but become creative at repurposing it to better cope with the unique requirements of their various curricular areas. This is the 'RAT challenge'—finding ways for teachers to regularly, naturally, habitually use digital technologies to create learning experiences that would be inconceivable with traditional technologies. 



References 

Cuban L (1997). High-tech schools and low- tech teaching. Education Week on the Web. Online. Retrieved 10 February, 2004, from http://www.edweek.org/ew/vol-16/34cuban.h16 

Ertmer P A (1999). Addressing first-and second-order barriers to change: Strategies for technology integration. Educational Technology Research and Development.

Ertmer P A (2005). Teacher Pedagogical Beliefs: The Final Frontier in Our Quest for Technology Integration? ETRandD, Vol. 53, No. 4, 2005, pp. 25–39 ISSN 1042–1629.

Koehler M J and Mishra P (2009). What is technological pedagogical content knowledge? Contemporary Issues in Technology and Teacher Education, 9(1), 60-70.

Marcinkiewicz H R (1993). Computers and teachers: Factors influencing computer use in the classroom. Journal of Research on Computing in Education, 26, 220–237.

Miller L & Olson J (1994). Putting the computer in its place: A study of teaching with technology. Journal of Curriculum Studies, 26(2), 121-141.


Sandholtz J, Ringstaff C, & Dwyer D (1997). Teaching with technology. Creating Student Centered Classrooms.

Scrimshaw P (2004). Enabling teachers to make successful use of ICT. Becta. Retrieved 6 March, 2006 from http://www.becta.org.uk/page_documents/research/enablers.pdf   

Tsai C & Chai C S (2012). The “third”-order barrier for technology integration instruction: Implications for teacher education. Australasian Journal of Educational Technology, 28(6), 1057-1060.

02 July 2014

Technology, IT & ICT vs Digital Literacy

It's a constant frustration for me, the way the terms 'technology' 'IT' and "ICT' are all used interchangeably as if they all mean they same thing—they don't.

Why does it matter? That's what this post is all about.

This is IT - A focus on the machine

This is ICT - A focus on using the machine

I'm a DLC, a 'Digital Literacy Coach, I'm not an IT (Information Technology) Teacher, I'm not even an ICT  (Information Communication Technology) teacher, but this post is not about what I do, I've written about that here. No, this post is about why distinguishing between these is essential if we are serious about integrating digital technologies effectively and meaningfully into educational contexts.

Let's just clear this up at the outset, here's the difference:

Information Technology (IT) is a focus on the machines, the hardware, and the code that enables these machines to be controlled effectively, this the computing, the Computer Science, the electronic engineering, the coding, without which nothing that we call ICT or Technology Enhanced Learning (TEL) would be possible.* 

Information Communication Technology (ICT) is a focus on the use of these machines to communicate with each other, communicating with ordinary people who are not skilled in IT, people like you and me. ICT refers to technologies that provide access to information through telecommunications. It is similar to Information Technology (IT), but focuses primarily on the kinds of communication technologies powerfully exemplified by the SAMMS framework. Communications mediums that provide situated, unprecedented access to tools that are multimodal, mutable and socially networked.

Digital literacy—Where do you want to go today?
I find a car analogy helpful in explaining this:

IT is a focus on the machine, the automobile— designing them, making them, fixing them, maintaining them.

ICT is learning how to drive the car, the driving instructor is the ICT teacher, and while this is a part of the role of someone like me, a 'Digital Literacy Coach' that's not at the heart of it. Why? Because it's still focused on the act of driving the car as an end in and of itself, what DLCs and all educators should be more interested in is, great, now you can drive - where do you want to go? On a vacation? To work? To school, college? The possibilities are endless, and with all/most of them, the technology is merely a (transformative) means to an end.

IT: Automotive engineering
ICT: Driving instruction/education
Digital Literacy: ROAD TRIP!


Technology Terminology

It is clear from the literature that many terms abound within this arena of learning, from the ubiquitous but ambiguous ‘technology’ to ‘21st Century Learning’ – used in a way where the term is assumed to bring with it an ‘obvious’ digital context, ie, the use of computers.


The term ‘technology’ is a particularly broad and ill-defined one (Ohler, 1999). Currently it is most often used as shortening of the full term, ’digital technologies’ ‘computer technologies’ or ‘ICT’, although of course it can mean, in theory, any application of human knowledge to solve practical problems. My Apple dictionary defines it simply as,

“the application of scientific knowledge for practical purposes.” 

As such it includes not only mechanical artefacts, but also procedures and practices. Even when technology is interpreted as only mechanical objects, the range of objects is almost inexhaustible: from simple things such as an overhead projector, to a pencil, and consequentially, to more complex systems such as the computer and of course, the Internet. Even when we further narrow technology down to the computer, the list of things teachers need to know and do, using these technologies is still a challenging one. So it transpires that the issue of technology as a barrier is not new. Far from it, clearly, teachers have wrestled with technologies since time out of mind, although the ‘wrestling’ was generally more of that involving the need to sharpen pencils, or replace the ink in a pen – a dichotomy Mishra and Koehler (2006) approach by separating them into two distinct, but obviously related categories; namely, ‘standard’ technologies, “such as books, chalk and blackboard”, and more ‘advanced’ technologies, “such as the Internet and digital video (p 1027)”. So the problem then is more one of the rate of change than the actual use of technologies in teaching. As Mishra et al explain:

“… the rapid rate of evolution of these new digital technologies prevents them from becoming ‘transparent’ any time soon. Teachers will have to do more than simply learn to use currently available tools; they also will have to learn new techniques and skills as current technologies become obsolete (ibid, p 1023).”

A point endorsed by Cuban (2001) noting out that teachers’ definition of ‘technology’ is very selective, as since the 19th century, chalk and blackboard, pens, pencils, and textbooks have proven themselves over and over again to be reliable and useful classroom technologies.

“Teachers added other innovations such as the overhead projector, the ditto machine (later the copying machine), and film projector (later the VCR) because they too proved reliable and useful. But most teachers continue to see the computer as an add-on rather than as a technology integral to their classroom content and instruction. (p 163; my emphasis).
But, and it's a big but.

It is that ‘But’ that is at the heart of many barriers to integration.

‘Digital’ literacies and ‘multiliteracies’

The concept of digital literacies is fascinating both in its definition and its application. The term captures an arena of rapidly developing practices, as humans interact with technologies in new ways and for innovative purposes. The exponentially expanding ‘digital world’ of the latter part of the 20th Century and the early 21st Century are creating new opportunities for people to grapple with social norms, explore interests, develop technical skills, and experiment with new forms of self-expression. 

By exploring new interests, tinkering, and ‘messing around’ with these new kinds of media, we acquire various forms of technical and media literacy. Through trial and error, we add new media skills to our repertoire, (Ito et al, 2008). Within my own context, the term ‘Digital Literacy’ has been adopted as a replacement for what used to be referred to as ‘IT’. The assumption being that it fulfils the previous terms, and somehow implies something greater, more meaningful. The reality is all that has happened in most cases is the term has been misappropriated as meaning the same thing, which it does not. When Paul Gilster (1997) coined this term it is highly doubtful that he never intended for this term to be used in this way, what he was doing was introducing a term that very powerfully distinguished between the defining of a ‘thing’ to the more important business of using it. 

Move the conversation on from the mechanics and on into the potential of it to make meaning.


“The concept of literacy goes beyond simply being able to read; it has always meant the ability to read with meaning, and to understand. It is the fundamental act of cognition. Digital literacy likewise extends the boundaries of definition.” (p 2)

Of course since then others have attempted their own definitions, “digital literacy means knowing how technology and media affect the ways in which we go about finding things out, communicating with one another, and gaining knowledge and understanding” (Hague and Williamson, 2009) or “Digital Literacies are an enabling skill allowing for a broader range of learning interactions, using a greater range of tools, which then offers the possibility of a wider range of traceable meanings to be made in society.” (Technology Enhanced Learning phase of the Teaching and Learning Research Programme). 

What they invariably have in common is a shift in focus from the machines (IT) to their potential as tools for making meaning (Digital Literacy).


Literacy

Literacy’ is a powerful concept to centre this focus. The widespread struggle among educators, parents, researchers and policy makers to conceptualise what it is (young) people “know” or need to know when using digital technologies, and by extension, the Internet, is usefully resolved by conceptualising this knowledge in terms of literacy. Unfortunately this also broadens the argument into a debate over the nature of literacy, which in turn leads us to a deeper question, which literacies are encompassed by this term? Livingstone (2008) alone includes print literacy, audiovisual and media literacies, information literacy, advertising literacy, cyberliteracy, games literacy, critical literacy, and many more. So it is that these ‘multiliteracies’ (Gillen & Barton, 2010) generally refer to the multitude of forms of literacy made possible by the phenomenal pace of IT development. 


Digital Literacies

The term "digital literacies" itself is relatively new within the field of literacy studies. Its definition remains open, but human judgment, or criticality, is assumed in most understandings of digital literacies and at the centre of the concept of ‘multiliteracies’.

Howard Rheingold (2012) has argued that we must actively cultivate skills such as mindfulness and “crap detection” that are central to these new realities of the digital and networked world, or more commonly referred to as ‘critical thinking’. In an online world awash with knowledge/opinion with the border often blurred between the two – critical thinking is essential, the ability to literally critique content, to extricate one from the other, knowledge/opinion, fact/fiction/feeling. 

What is clear is that these ‘digital’ literacies are in a deep and profound sense new literacies, not merely the traditional concept of literacy – reading and writing – carried on in new media. (Kress, 2010)


Accompanying the plurality of these digital literacies, we find a range of terms used by different researchers when extricating one from from another, including but not limited to; internet literacies, digital literacies, new media literacies, multiliteracies, information literacy, ICT literacies, and computer literacies. Coiro, et al (2008) notes that all these terms “are used to refer to phenomena we would see as falling broadly under a new literacies umbrella” (p 10).

These literacies need a unifying context, such as the notion of the learner in the 21st Century and digital literacies: Rheingold describes digital literacies in terms of, 'civil engagement in the Digital Age', what he calls ‘21st century literacies’ (Rheingold 2009), as requiring “attention, participation, cooperation, critical consumption, and network awareness.” Rheingold and Ito et al (2008; 2013) see this kind of learning as situated within the participatory online culture of 21st Century.

We find ourselves with a powerfully unifying focus, so let's stop talking abut technology and talk about literacy—whether that is linguistic, numeric, or digital, these are now the modes by which we learn everything else, it is, all of it, in the service of making and refining meaning.



* Interesting to note that as of September 2013, the term "ICT" in the UK National Curriculum, where it originated, has been replaced by the broader term "computing", I would imagine this is in order to mitigate the current confusion, and emphasise its computer science 'coding' credentials, as opposed to its capacity for communication. 

iPads vs Macs

Why use an iPad in the classroom, if you can use a Mac?

OSx vs iOS

This is a question that has plagued me for some time, and behind it lies the assumption that if you are going to use an iPad, then you should make sure that you're using it to do something that you couldn't have just used a Mac for. Of course this assumes that you have the choice of using a Mac or an iPad, for the sake of this discussion I assume a context where the students would use an iPad in the classroom exclusively in place of a MacBook or an iMac. After some initial scepticism, I now believe that these devices do have a unique contribution to make to the classroom; below I will attempt to outline my reasoning as to why I believe this may be...

Cost

Cheaper than MacBooks at about a half to a third of the price (depending on the generation you buy), this means that you can get double or triple the tech for the same cost, especially important if you're attempting to get as many devices per student as possible. This can be the difference between one computer shared between four, or the difference between a classroom that is 1:1 or 1:2 compared to a classroom that is 1:2 or 1:4. It has to be said that iPads in particular lend themselves to a 1:1 context, as sharing them is not as easy as sharing a Mac, as they do not support multiple user accounts.

There are 'hidden' costs to consider, you most likely need to include a case, (I don't believe in screen protectors) a trolley for syncing/storage, and don't underestimate the amount of tech support required to sync and keep them updated, which is most likely much greater that that required for laptops etc.

Simplicity & Efficacy

iOS is a much simpler operating system than OSX, this means, especially with younger students, the operating system gets out of the way and students instead can concentrate on actually using the tech to learn, which is the point, right? Simply put, this means that students do not need to navigate through menus, create folders, filenames, organise files and folders and navigate the many additional conventions that would be expected by using a typical desktop operating system. Of course the question that follows this is ... When do we teach students how to use these operating systems? Surely that is also an important consideration…?

Apptasticicity (Is that word? It is now.)

The plethora of applications available for this device at a low cost or even zero cost makes for an extremely powerful learning tool. Yes, there are also plenty of Applications on the MacBook and iMac, but the Apps on the iPad are cheaper, and especially focused on doing very specific things. One App for spelling, one App for TimesTables, one App for drawing - I think you catch my drift?

The power of iOS apps versus full on computer applications is another major benefit. These are generally much, much simpler versions of their big brothers. Even the Pages App on the iPad is a much simpler pared down version of the full Pages application on the Mac. Often it seems to me that when using the full version of Applications on the Mac etc., most people are using 10%, maybe 20% of the capability of a program but the Apps on the iPad appear to focus on just doing the 10 to 20% that most people actually need. This means from a teaching perspective, we focus on the use of the tools in a way that is very effective and avoid getting sidetracked by less relevant or less important features that are not required for the task at hand.

Control

Especially for younger students the freedom from having to control a mouse device to manipulate the cursor on the screen is a huge advantage, very few younger students have the necessary fine motor skills to control a device as (relatively) large as a mouse and often struggle to do so, especially managing left and right, and double clicking, never mind the dreaded drag 'n drop. The iPad, by using a haptic interface touch system completely bypasses all of these issues and is as easy for a three year old to control as for a 43 year old to control.

The iPad is a much more "modal" device, that is, the user is focused on one 'mode' or application at a time, you don't have the problem (or some would say, the advantage) of having multiple Apps open and accessible and usable at the same time. With the iPad it is very much one thing at a time, better for teaching and learning.

Tactility

Whether you choose to use a stylus or to use the digits that God gave you (no I'm not a big fan of stylii) it has to be said that it is a much more natural, authentic experience to 'draw' or ''paint' on an iPad and it has ever been or is on a Mac, even if you try to use the trackpad as a substitute surface. 'Screencasting' Apps in particular are absolutely revolutionary on this device; I really cannot see any App on the Mac that comes even close to offering the power of annotation combined with drawing and talking offered by apps like Explain Everything and Screenshot et al. When this facility is applied to drawing, painting and image manipulation Apps, it takes on a completely new level of experience - with the ability to intuitively smudge and blur with tactile swipes and dabs there really is a sense of interaction with pixels which is almost as physical as print. Yes, I said it.

Mobility

The portability of the device makes it particularly appropriate for capturing content with the on-board camera or capturing video, and then seamlessly knitting this content together in a meaningful way on the device with a minimum of hassle. Yes, this can be done with a MacBook, but trying to use a MacBook as a camera is something which would be impossible for small children to do and not advisable even for older students and adults. You have to bring the content to the MacBook whereas with the iPad you can bring the iPad to the content- particularly useful for field trips or subjects that are not portable, ie cannot be brought to the device.

Organisation

The ability to group apps into folders very easily very much assists the pedagogical process as teachers can direct students to a group of apps that are focused on a particular skill, this is not often the case with a typical computer operating system.

No desktop. This saves a lot of trouble for the teacher, as the desktop paradigm leads to many problems, with a plethora of icons scattered across that virtual space - trust me this is the bane of my tech integration life. Students and teachers alike struggle with the organisation of files and folders and this often leads to work that is hard to locate or difficult to save in a way that allows the same files to be easily retrieved. The way iOS stores files within the application makes things much easier for student and teacher alike.

Sharing of student work is easy, utilising the Reflection App on a Mac (although using a classroom Apple TV makes this an option for MacBooks running Mountain Lion or later). Sharing iPad content with students using AirPlay is as easy as a couple of clicks, and then the content of the student's iPad is beamed onto the board for the whole class to see.




So why would you ever use a Mac?

Using an iPad is often very much about working around the limitations, although it has to be said that what a techie person might call "limitations" is what an ordinary student or teacher might call a welcome relief from complexity. Put bluntly, a full powered computer offers so many options that it easily becomes overwhelming - the simplicity of the iPad very much restricts what is capable of being done, but for most ordinary people this restriction is a relief rather than a frustration. But, no the Mac is not dead, not for more 'demanding' users anyway. There are times when you really need to use the other 80% of features left out of iPad Apps. Here are a few of the aspects of an iPad classroom that require some patience:


Professional/advanced Applications

If you are one of those few people, (especially High School/FE teachers/students) who actually need to use more advanced applications, I'm thinking particularly here of high end video editing, production, design, VFX, 3D modelling, CAD CAM, and applications that can that model dynamic simulations, then using an iPad is far from satisfactory. All of these require a 'proper' fully featured operating system like that afforded by an iMac or Macbook, or even a PC! But, in my experience, that puts you in the bracket of the few people who know how to use the 80% of the capabilities of a professional app that are ignored by 80% of 'normal' computer users.

Difficulties with printing 

Although there are ways around this, but you actually might not want to bother, as although this seems to be a problem with the devices, I think it highlights our over zealousness for hard copies. I actually feel this is really an opportunity to discourage the propensity for teachers and students alike to print everything that they can. The iPad encourages users to find digital medium to share their work rather than relying on printed paper.

Lack of Web 2.0 support

The '3 Cs' of Web 2.0 (creativity, collaboration and communication) are arguably one of the foundational elements of what is commonly called "21st century learning" and due to the kind of cutting edge web technology these websites require, many Web 2.0 sites will will not function as effectively (if at all) on an iPad - although this is changing everyday. It should be noted that many of these Sites provide App versions of their content, albeit usually scaled down. The Google suite of Apps are definitely more iPad friendly than ever, but they still have frustrating restrictions, like not being able to edit tables in Google Docs. If you really want to utilise Web 2.0 (bear in mind that most require students to be at least 13 years of age) you are still almost certainly better off using a Mac rather than an iPad.

iPads make it more difficult for users to share their content on third party platforms, eg, Google Apps, Sites or Picasa etc., most of these platforms cannot be exported to directly from an iPad and requires a mediating device, eg a laptop or desktop computer.

Export

Getting content off the iPad is tricky. I've been using a central email account to make this easier, so students can just email content to the teacher, straight from a generic account on the device. Exporting captured video is more problematic, while it can, in theory, still be exported wirelessly, this in practice is extremely frustrating. Students do need to be taught the explicit skill to be able to transfer video from an iPad to a computer using a cable; on a Mac this is much easier if they use the Image Capture application instead of iPhoto. Sharing to Youtube, Vimeo, Soundcloud etc. are an option, but not if you want to avoid a whole lot of account detail entering ... Students can also utlise share Apps like Dropbox and Google Drive for this but these boil down to being variations on the email idea, and are just as useless for transferring video in my experience.

Distraction

Distractions are a common temptation, this is true of any computing device but especially so with a device like the iPad that is now commonly seen by students as a gaming platform. The student may be intending to read an eBook but with the plethora of distractions only a swipe away this is something which will require close monitoring... That said this kind of monitoring is required for any acticvity is it not? I found plenty of ways to get distracted with pens, pencils and paper when I was a kid - yes, noughts and crosses, boxes, passing notes, paper aeroplanes, spit balls and biros, I'm looking at you.

There is no support for multiple user accounts; this means that in practice sharing an iPad is much more tricky than sharing for example, a MacBook. Because all of the content created by users is shared on the same device this mean they will need to be particularly careful about respecting work created by others and not deleting content that does not belong to themselves.

No Flash support

While this is gradually becoming less of an issue as more and more website shift over to content like HTML 5 etc, it is still far from being a non-issue, especially considering that so many educational websites still rely on Flash as their media tool of choice. It is possible to get around this issue by using for example the Puffin Browser App, but it is still far from satisfactory.

Logistics

Logistics are a major headache with managing these iOS devices, and there are so many ways to do this although I personally find cloning one device onto multiple machines is the simplest solution. The biggest problem concerns the fact that these devices were designed to be used by one person who owns the device and not to be shared, this is clearly an argument for 1:1, but with young children many of the 'Cloud' services that are designed to make these devices so easy to use are not actually legally available for anyone under the age of 13. This effectively makes using Cloud services like Google Drive and Dropbox etc quite challenging, as it often means the teacher having to create an account which is then individually created or cloned onto each one of the class and devices; with 1:1 this is easily 22 devices or more, very time-consuming and very tedious. This is something that any user of an iOS device should be wary of, the time consuming/tedious nature of attempting to configure devices individually one by one - something I believe should be avoided as far as possible! Which is why I still rely on a mediating platform, ie, a class iMac which the students can use to offload, transfer, archive, share content, etc. That said, on a literally daily basis the ever expanding capabilities of Apps like Google Drive continue to make many of these points obsolete, iteration by iteration, eg Picasa used to be a no no, but 3rd party apps like Web Album now allow students to directly upload video and image directly to their Picasa accounts, even allowing management of albums etc, what will there be next week?

Caveat Emptor

All of these devices are changing, fast. For for all I know the next release of iOS could well make all of my concerns history - the next App update could make a tool that was a fiddly frustration into a dynamic delight; the Google suite of Apps comes to mind, although these are still far from being as effective as their equivalents on a desktop operating system.

The bottom line to me is sometimes less is more (more often in my experience less is just less) and that is often the case with the choice of an iPad over a MacBook or an iMac - for the kind of things that we want our students to use these devices for, we need LESS - we rarely need a state-of-the-art computer, a state-of-the-art tablet may well be much a more appropriate choice.

Using an iMac or MacBook for just web browsing and word processing really is just using a Ferrari to deliver milk.

Feel free to add your ifs, yes buts, and whys and more besides in the comments below.


Thanks to Shaun Kirkwood @shaunyk for providing the impetus for this post and some great feedback.

14 June 2014

Don't Just Stand There, REFLECT on Something!



It has to be one the hardest things to encourage students to do well, and yet, if we are serious about our students retaining what they learn, it's something we cannot afford to ignore.


Learning by thinking

Learning by Thinking: How Reflection Aids Performance: a team of researchers from HEC Paris, Harvard Business School, and the University of North Carolina describe what they call the first empirical test of the effect of reflection on learning. By “reflection,” they mean taking time after a lesson to synthesize, abstract, or articulate the important points. This study sheds more light on this practice than ever, and what follows is my attempts sum up their findings as succinctly as I can.

Emphases and content [inside brackets] are mine.

You can access the original paper for yourself here.


Research on learning has primarily focused on the role of doing (experience) in fostering progress over time. In this paper, we propose that one of the critical components of learning is reflection, or the intentional attempt to synthesize, abstract, and articulate the key lessons taught by experience. Drawing on dual-process theory, we focus on the reflective dimension of the learning process and propose that learning can be augmented by deliberately focusing on thinking about what one has been doing. [...] We find a performance differential when comparing learning-by-doing alone to learning-by-doing coupled with reflection. Further, we hypothesize and find that the effect of reflection on learning is mediated by greater perceived self-efficacy. Together, our results shed light on the role of reflection as a powerful mechanism behind learning. (Abstract)

...
Individual learning can be augmented when individuals can not only “do” but also “think” about what they have been doing. In doing so, we depart from previous work equating direct learning with only learning-by-doing and introduce the construct of “learning-by-thinking”—i.e., learning that comes from reflection and articulation of the key lessons learned from experience. (p 4)

Reflection— is the intentional attempt to synthesize, abstract, and articulate the key lessons taught by experience. Reflecting on what has been learned makes experience more productive.


Reflection builds one's confidence in the ability to achieve a goal (i.e., self-efficacy), which in turn translates into higher rates of learning. [Or appreciating ones own capacity, efficacy, achievements; eg, I am good at/better at ...] (p 5)

The automatic, unconscious process of learning generated by “doing” becomes more effective if deliberately coupled with the controlled, conscious attempt at learning by “thinking.” In doing so, we extend literature claiming that the capacity to reflect on action is necessary for practitioners to learn (Schön, 1983) [from surface to deep] (p 6)

The process of transforming tacit into codified knowledge requires a cognitive investment that generates a deeper understanding of this knowledge. We contribute to this literature by providing empirical evidence of the benefits associated with knowledge codification and uncovering the mechanisms behind them. Our findings suggest that the benefits of codification are not affected by whether its purpose is self-reflection or sharing know-how with others. [Whether it is a private diary, or whether it is a public journal, like a blog.]

The automatic, unconscious process of learning generated from experience is coupled with the controlled, conscious attempt at learning by reflection. (p 8)


The automatic, unconscious process of learning generated by doing can become more effective if deliberately coupled with controlled, conscious attempts at learning-by-thinking. In particular, we expect individuals to perform significantly better on subsequent tasks when they think about what they learned from the task they completed. (p 9)

Theories of knowledge codification (Cowan, David, and Foray, 2000; Nonaka, 1994; Nonaka and Von Krogh, 2009) shed light on another potential benefit to the knowledge holder of sharing knowledge. Those theories suggest that the reflection effort needed to create the insights to be shared with a counterpart may end up generating a deeper understanding of the problem space itself. This deeper understanding benefits the knowledge holder in terms of improved problem-solving capacity. In particular, we would expect the improvement in problem-solving capacity generated by reflection aimed at sharing to be greater than the improvement generated by reflection alone. In other words, one can expect performance to increase the most when reflection and sharing, i.e., thinking and teaching, are coupled. This line of argument should be familiar to those who teach and subscribe to the adage that one learns the most on a subject by being forced to teach it. (p 10)

Though reflection entails the high opportunity cost of one's time, we argue and show that reflecting after completing tasks is no idle pursuit: it can powerfully enhance the learning process. Learning, we find, can be augmented if one deliberately focuses on thinking about what one has been doing. In addition to showing a significant performance differential when comparing learning-by-doing alone to learning-by-doing coupled with reflection, we also demonstrate that the effect of reflection on learning is mediated by greater self-efficacy. (p 26)
...

Individual learning can be augmented when individuals can not only “do” but also “think” about what they have been doing.


Learning Journals

Our results also have important practical implications. In our field study we showed that taking time away from training [teaching] and reallocating that time to reflection actually improved individual performance. Companies [Schools] often use tools such as learning journals as a way to encourage reflection in training [teaching] and regular operations. Our personal experience is that individuals of all ages may not treat these exercises with much seriousness; however, our findings suggest that they should. Our study highlights that it may be possible to train [teach] and learn “smarter”, not “harder” (p 27)
...

Individual learning is enhanced by deliberately focusing on thinking about what one has been doing. 

Together, our results reveal reflection to be a powerful mechanism behind learning, confirming the words of American philosopher, psychologist, and educational reformer John Dewey:

“We do not learn from experience... we learn from reflecting on experience.” 



Di Stefano G, Gino F, Pisano GP, & Staats BR (2014). Learning by Thinking: How Reflection Aids Performance. Harvard Business School NOM Unit Working Paper, (14-093), 14-093. Chicago

Schön D (1983). The reflective practitioner: How professionals think in action. New York, NY: Basic Books.